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package org.arkhamnetwork.arcade.commons.utils;
import org.bukkit.GameMode;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
/**
*
* @author devan_000
*/
public class PlayerUtils {
public static void resetPlayer(Player player) {
player.setGameMode(GameMode.SURVIVAL);
player.setAllowFlight(false);
player.setFireTicks(0);
player.setFlying(false);
player.setAllowFlight(false);
player.setExp(0);
player.setMaxHealth(20.0);
player.setHealth(20.0);
player.setFoodLevel(20);
player.getInventory().clear();
player.getInventory().setArmorContents(null);
for (PotionEffect effect : player.getActivePotionEffects()) {
player.removePotionEffect(effect.getType());
}
}
}