/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.arkhamnetwork.arcade.commons.utils; import org.bukkit.GameMode; import org.bukkit.entity.Player; import org.bukkit.potion.PotionEffect; /** * * @author devan_000 */ public class PlayerUtils { public static void resetPlayer(Player player) { player.setGameMode(GameMode.SURVIVAL); player.setAllowFlight(false); player.setFireTicks(0); player.setFlying(false); player.setAllowFlight(false); player.setExp(0); player.setMaxHealth(20.0); player.setHealth(20.0); player.setFoodLevel(20); player.getInventory().clear(); player.getInventory().setArmorContents(null); for (PotionEffect effect : player.getActivePotionEffects()) { player.removePotionEffect(effect.getType()); } } }