/* * To change this license header, choose License Headers in Project Properties. * To change this template file, choose Tools | Templates * and open the template in the editor. */ package org.arkhamnetwork.arcade.commons.utils; import org.bukkit.Material; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; /** * * @author devan_000 */ public class InventoryUtils { public static int getInventorySize(int itemsSize) { if (itemsSize <= 9) { return 9; } else if (itemsSize <= 18) { return 18; } else if (itemsSize <= 27) { return 27; } else if (itemsSize <= 36) { return 36; } else if (itemsSize <= 45) { return 45; } else if (itemsSize <= 54) { return 54; } return 54; } public static void populateBuyConfirmKitInventory(Inventory inventory) { ItemStack confirm = ItemUtils.parseItemFromString("133 1 name:&a&lConfirm_Purchase lore:&7Click_this_to_confirm_and_purchase_the_kit."); ItemStack deny = ItemUtils.parseItemFromString("152 1 name:&4&lCancel_Purchase lore:&7Click_this_to_cancel_the_purchase."); inventory.setItem(18, confirm); inventory.setItem(19, confirm); inventory.setItem(20, confirm); inventory.setItem(27, confirm); inventory.setItem(28, confirm); inventory.setItem(29, confirm); inventory.setItem(36, confirm); inventory.setItem(37, confirm); inventory.setItem(38, confirm); inventory.setItem(24, deny); inventory.setItem(25, deny); inventory.setItem(26, deny); inventory.setItem(33, deny); inventory.setItem(34, deny); inventory.setItem(35, deny); inventory.setItem(42, deny); inventory.setItem(43, deny); inventory.setItem(44, deny); } }