/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.wicket.examples.hangman; import java.awt.Color; import org.apache.wicket.markup.html.image.resource.DefaultButtonImageResource; import org.apache.wicket.request.resource.IResource; import org.apache.wicket.request.resource.ResourceReference; import org.apache.wicket.util.io.IClusterable; import org.apache.wicket.util.lang.Primitives; /** * Model for a letter in the game of hangman * * @author Jonathan Locke */ public class Letter implements IClusterable { /** True if the letter has been guessed */ private boolean guessed; /** The letter */ private final char letter; /** * Constructor * * @param letter * The letter */ public Letter(final char letter) { this.letter = letter; } /** * @return This letter as a string */ public String asString() { return Character.toString(letter); } @Override public boolean equals(final Object object) { if (object instanceof Letter) { final Letter that = (Letter)object; return that.letter == letter && that.guessed == guessed; } return false; } static String PARAMETER_GUESSED = "guessed"; static String PARAMETER_LETTER = "letter"; static ResourceReference LETTER_RESOURCE_REFERENCE = new ResourceReference(Letter.class, "letter") { @Override public IResource getResource() { return new ButtonResource(); } }; /** * Simple resource implementation that checks for "guessed" parameter and delegates to * {@link DefaultButtonImageResource}. * * @author Matej Knopp */ private static class ButtonResource implements IResource { public void respond(Attributes attributes) { // request parameter for the resource boolean guessed = attributes.getParameters() .get(PARAMETER_GUESSED) .toBoolean(false); String letter = attributes.getParameters() .get(PARAMETER_LETTER) .toString(); // delegate to another resource DefaultButtonImageResource buttonResource = new DefaultButtonImageResource(30, 30, letter); if (guessed) { buttonResource.setColor(Color.GRAY); } buttonResource.respond(attributes); } } /** * Guess this letter */ public void guess() { guessed = true; } @Override public int hashCode() { return Primitives.hashCode(letter << (guessed ? 1 : 0)); } /** * @return Returns the isGuessed. */ public boolean isGuessed() { return guessed; } /** * Resets this letter into the default state */ public void reset() { guessed = false; } @Override public String toString() { return "[Letter letter = " + letter + ", guessed = " + guessed + "]"; } }