/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.wicket.examples.hangman; import java.util.ArrayList; import java.util.List; import org.apache.wicket.util.io.IClusterable; /** * Implementation of the actual hangman game model. The model holds the word generator, the current * word, retries remaining and the correctLetters that have been guessed. It also answers questions * such as whether all retries have been used. * * @author Chris Turner * @author Jonathan Locke */ public class Game implements IClusterable { /** Number of guesses allowed */ private int guessesAllowed; /** Number of guesses remaining */ private int guessesRemaining; /** The letters */ private final List<Letter> letters = new ArrayList<>(); /** The word being guessed by the user */ private Word word; /** Word generator */ private WordGenerator wordGenerator; /** * Return the number of guesses remaining. * * @return The number of guesses */ public int getGuessesRemaining() { return guessesRemaining; } /** * @return The letters in the game */ public List<Letter> getLetters() { return letters; } /** * Get the current word that is being guessed or has been guessed. * * @return The current word */ public Word getWord() { return word; } /** * Guess the given letter for the current word. If the letter matches then the word is updated * otherwise the guesses remaining counter is reduced. The letter guessed is also recorded. * * @param letter * The letter being guessed * @return True if guess was correct */ public boolean guess(final Letter letter) { if (!letter.isGuessed()) { final boolean correct = word.guess(letter); if (!correct) { guessesRemaining--; } return correct; } return false; } /** * Check whether the user has used up all of their guesses. * * @return Whether all of the user's guesses have been used */ public boolean isLost() { return guessesRemaining == 0; } /** * Check whether the user has successfully guessed all of the correctLetters in the word. * * @return Whether all of the correctLetters have been guessed or not */ public boolean isWon() { return word.isGuessed(); } /** * Play another game with same settings */ public void newGame() { newGame(guessesAllowed, wordGenerator); } /** * Initialise the hangman read for a new game. * * @param guessesAllowed * Number of guesses allowed * @param wordGenerator * The word generator */ public void newGame(final int guessesAllowed, final WordGenerator wordGenerator) { this.guessesAllowed = guessesAllowed; this.guessesRemaining = guessesAllowed; this.word = wordGenerator.next(); this.wordGenerator = wordGenerator; // Add letters letters.clear(); for (char c = 'a'; c <= 'z'; c++) { letters.add(new Letter(c)); } } }