/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package org.apache.wicket.examples.hangman; import org.apache.wicket.AttributeModifier; import org.apache.wicket.markup.html.basic.Label; import org.apache.wicket.markup.html.image.Image; import org.apache.wicket.markup.html.link.Link; import org.apache.wicket.markup.html.list.ListItem; import org.apache.wicket.markup.html.list.ListView; import org.apache.wicket.model.PropertyModel; import org.apache.wicket.request.mapper.parameter.PageParameters; /** * The main guess page for the hangman application. * * @author Chris Turner * @author Jonathan Locke */ public class Guess extends HangmanPage { /** * Create the guess page. */ public Guess() { // Components for displaying the guesses remaining & the hangman add(new Label("guessesRemaining", new PropertyModel<>(getGame(), "guessesRemaining"))); // Components for displaying the current word add(new Label("word", () -> getGame().getWord().asString(true))); // Show the game's letters add(new ListView<Letter>("letters", getGame().getLetters()) { @Override protected void populateItem(final ListItem<Letter> listItem) { final Letter letter = listItem.getModelObject(); final Link<Void> link = new Link<Void>("letter") { @Override protected void onBeforeRender() { super.onBeforeRender(); // Set enable state of link setAutoEnable(false); setEnabled(!letter.isGuessed()); } @Override public void onClick() { // Guess the letter getGame().guess(letter); // Is the game over? if (getGame().isWon()) { // Redirect to win page setResponsePage(new Win()); } else if (getGame().isLost()) { // Redirect to lose page setResponsePage(new Lose()); } else { // Return to guess page with new state to display } } }; PageParameters parameters = new PageParameters(); parameters.set(Letter.PARAMETER_LETTER, letter.asString()); if (letter.isGuessed()) { parameters.set(Letter.PARAMETER_GUESSED, true); } link.add(new Image("image", Letter.LETTER_RESOURCE_REFERENCE, parameters)); listItem.add(link); // append id attribute to link for unit tests link.add(AttributeModifier.replace("id", "letter_" + letter.asString())); } }); } }