/*
* Copyright (c) 2003 Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package net.puppygames.applet.effects;
import org.lwjgl.util.ReadableColor;
import org.lwjgl.util.ReadablePoint;
import com.shavenpuppy.jglib.sprites.AnimatedAppearance;
import com.shavenpuppy.jglib.sprites.Sprite;
/**
* $Id: SpriteEffect.java,v 1.2 2010/08/03 23:43:39 foo Exp $
* An effect which is a sprite animation. As a handy special feature, a sprite
* animation which sets event 1 will cause the effect to finish.
* @author $Author: foo $
* @version $Revision: 1.2 $
*/
public class SpriteEffect extends SimpleBaseEffect {
private static final long serialVersionUID = 1L;
/** Sprite */
private Sprite sprite;
/** Layer */
private int layer;
/** Appearance */
private AnimatedAppearance appearance;
/**
* @param startColor
* @param endColor
* @param duration
* @param fadeDuration
*/
public SpriteEffect(AnimatedAppearance appearance, int layer, ReadableColor startColor,
ReadableColor endColor, int duration, int fadeDuration) {
super(startColor, endColor, duration, fadeDuration);
this.appearance = appearance;
this.layer = layer;
}
/* (non-Javadoc)
* @see net.puppygames.applet.effects.Effect#doSpawn()
*/
@Override
protected void doSpawn() {
sprite = getScreen().allocateSprite(getScreen()); // A bit wierd but we need something serializable as an owner
if (sprite == null) {
remove();
}
sprite.setAppearance(appearance);
sprite.setLayer(layer);
}
/* (non-Javadoc)
* @see net.puppygames.applet.effects.SimpleBaseEffect#doSetLocation()
*/
@Override
protected void doSetLocation() {
if (sprite == null) {
return;
}
ReadablePoint offset = getOffset();
float x = getX();
float y = getY();
if (offset != null) {
x += offset.getX();
y += offset.getY();
}
sprite.setLocation(x, y, 0);
}
/* (non-Javadoc)
* @see net.puppygames.applet.effects.SimpleBaseEffect#doEffectRender()
*/
@Override
protected void doEffectRender() {
sprite.setVisible(isVisible());
sprite.setColors(getCachedColor());
}
/* (non-Javadoc)
* @see net.puppygames.applet.effects.SimpleBaseEffect#doSimpleTick()
*/
@Override
protected void doSimpleTick() {
if (sprite.getEvent() == 1) {
finish();
}
}
/* (non-Javadoc)
* @see net.puppygames.applet.effects.Effect#doRemove()
*/
@Override
protected void doRemove() {
if (sprite != null) {
sprite.deallocate();
sprite = null;
}
}
}