/*
* Copyright (c) 2003-onwards Shaven Puppy Ltd
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* * Neither the name of 'Shaven Puppy' nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package com.shavenpuppy.jglib.opengl;
import org.lwjgl.util.Color;
import org.lwjgl.util.ReadableColor;
import com.shavenpuppy.jglib.sprites.SimpleRenderer;
/**
* GL colour utility
*
* @author cas
*/
public final class ColorUtil {
/**
* No construction
*/
private ColorUtil() {}
/**
* Set a GL color
* @param color
*/
public static void setGLColor(ReadableColor color) {
setGLColor(color, SimpleRenderer.GL_RENDERER);
}
/**
* Set a GL color
* @param color
*/
public static void setGLColor(ReadableColor color, SimpleRenderer renderer) {
renderer.glColor4ub(color.getRedByte(), color.getGreenByte(), color.getBlueByte(), color.getAlphaByte());
}
/**
* Set a GL color
* @param color
* @param alpha
*/
public static void setGLColor(ReadableColor color, int alpha) {
setGLColor(color, alpha, SimpleRenderer.GL_RENDERER);
}
/**
* Set a GL color
* @param color
* @param alpha
*/
public static void setGLColor(ReadableColor color, int alpha, SimpleRenderer renderer) {
renderer.glColor4ub(color.getRedByte(), color.getGreenByte(), color.getBlueByte(), (byte) (color.getAlpha() * alpha >> 8));
}
/**
* Set a GL color, modulated by another color
* @param color1
* @param color2
*/
public static void setGLColor(ReadableColor color1, ReadableColor color2) {
setGLColor(color1, color2, SimpleRenderer.GL_RENDERER);
}
/**
* Set a GL color, modulated by another color
* @param color1
* @param color2
*/
public static void setGLColor(ReadableColor color1, ReadableColor color2, SimpleRenderer renderer) {
byte red = (byte) ((color1.getRed() * color2.getRed()) / 255);
byte green = (byte) ((color1.getGreen() * color2.getGreen()) / 255);
byte blue = (byte) ((color1.getBlue() * color2.getBlue()) / 255);
byte alpha = (byte) ((color1.getAlpha() * color2.getAlpha()) / 255);
renderer.glColor4ub(red, green, blue, alpha);
}
/**
* Blend two colors together and return the result in a destination color.
* @param color1
* @param color2
* @param dest If null, a new color is constructed.
* @return dest, or a new color
*/
public static Color blendColor(ReadableColor color1, ReadableColor color2, Color dest) {
if (dest == null) {
dest = new Color();
}
dest.set
(
(byte) ((color1.getRed() * color2.getRed()) / 255),
(byte) ((color1.getGreen() * color2.getGreen()) / 255),
(byte) ((color1.getBlue() * color2.getBlue()) / 255),
(byte) ((color1.getAlpha() * color2.getAlpha()) / 255)
);
return dest;
}
public static Color setAlpha(ReadableColor color, int alpha, Color dest) {
if (dest == null) {
dest = new Color();
}
dest.set(color.getRed(), color.getGreen(), color.getBlue(), (color.getAlpha() * alpha) / 255);
return dest;
}
}