/* * Copyright (c) 2003 Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package net.puppygames.applet.effects; import java.util.Iterator; import java.util.List; /** * $Id: CompoundEffect.java,v 1.1 2009/07/01 15:38:53 foo Exp $ * An effect that simply creates a bunch of other effects * @author $Author: foo $ * @version $Revision: 1.1 $ */ public class CompoundEffect extends Effect { /** List of sub-effects to create */ private List<EffectFeature> subEffects; /** * C'tor * @param subEffects A List of sub-effects to create */ public CompoundEffect(List<EffectFeature> subEffects) { this.subEffects = subEffects; } /* (non-Javadoc) * @see net.puppygames.applet.effects.Effect#doTick() */ @Override protected void doTick() { for (Iterator<EffectFeature> i = subEffects.iterator(); i.hasNext(); ) { Effect effect = (i.next()).spawn(getScreen()); effect.setOffset(getOffset()); } subEffects = null; } /* (non-Javadoc) * @see net.puppygames.applet.effects.Effect#doRender() */ @Override protected void doRender() { // Nowt to do } /* (non-Javadoc) * @see net.puppygames.applet.Tickable#isActive() */ @Override public boolean isActive() { return subEffects != null; } }