/* * Copyright (c) 2003-onwards Shaven Puppy Ltd * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Shaven Puppy' nor the names of its contributors * may be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package com.shavenpuppy.jglib.sprites; import org.lwjgl.util.vector.ReadableVector3f; import org.lwjgl.util.vector.Vector3f; /** * A Positioned thing has a location and offset * @author Cas */ public interface Positioned extends ReadablePosition { /** * Get the location and stash it in dest. If dest is null, * a new Vector3i is constructed and returned * @param dest The destination vector, or null * @return dest, or a new Vector3i if dest was null */ public Vector3f getLocation(Vector3f dest); /** * Get the offset and stash it in dest. If dest is null, * a new Vector3i is constructed and returned * @param dest The destination vector, or null * @return dest, or a new Vector3i if dest was null */ public Vector3f getOffset(Vector3f dest); public void setX(float x); public void setY(float y); public void setZ(float z); public void setLocation(float x, float y, float z); public void setLocation(ReadableVector3f newLocation); public void setOffset(float ox, float oy, float oz); public void setOffset(ReadableVector3f newLocation); }