/**
* Copyright (C) 2013 Tokanagrammar Team
*
* This is a jigsaw-like puzzle game,
* except each piece is token from a source file,
* and the 'complete picture' is the program.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package edu.umb.cs.gui.screens;
import java.net.URL;
import java.util.ResourceBundle;
import javafx.fxml.FXML;
import javafx.fxml.Initializable;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.Pane;
import edu.umb.cs.gui.GUI;
import edu.umb.cs.gui.GUI.GameState;
/**
* These screens are small enough to put the controller and logic together.
*
* @author Matt
*
*/
public class PauseScreen extends SecondaryScreen implements Initializable {
@FXML
private static Pane textPane;
@FXML
private static Pane bTitleText;
@FXML
private static Button confirmYes;
@Override
public void initialize(URL location, ResourceBundle resources) { }
@Override
public void setupScreen() {
super.setupBantamScreen("fxml/Pause.fxml");
populateFeatures();
}
public void closeBtnFired(){
System.out.println("closeBtnFired");
if(GUI.getInstance().getCurGameState().equals(GameState.START_GAME)){
GUI.getInstance().blurOff();
tearDown();
GUI.getInstance().gameState_startGame(true);
}
}
public void confirmYesBtnFired(){
System.out.println("confirmYesBtnFired");
if(GUI.getInstance().getCurGameState().equals(GameState.START_GAME)){
GUI.getInstance().blurOff();
tearDown();
GUI.getInstance().getTimer().start();
}
}
@Override
public void populateFeatures() {
Label title = new Label("Game Paused");
title.setStyle( "-fx-font-size: 20;" +
"-fx-text-fill: rgb(255, 255, 85);" );
title .setLayoutX(5);
title.setWrapText(true);
title.setMaxWidth(256);
bTitleText.getChildren().add(title);
Label label = new Label("Resume?");
label.setStyle( "-fx-font-size: 20;" +
"-fx-text-fill: rgb(255, 255, 85);" );
label.setLayoutX(5);
label.setLayoutY(25);
label.setWrapText(true);
label.setMaxWidth(256);
textPane.getChildren().add(label);
}
}