/**
* Copyright (C) 2013 Tokanagrammar Team
*
* This is a jigsaw-like puzzle game,
* except each piece is token from a source file,
* and the 'complete picture' is the program.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package edu.umb.cs.gui.screens;
import java.net.URL;
import java.util.ResourceBundle;
import edu.umb.cs.gui.GUI;
import edu.umb.cs.gui.GUI.GameState;
import javafx.event.ActionEvent;
import javafx.fxml.FXML;
import javafx.scene.control.Button;
import javafx.scene.control.Slider;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.Pane;
public class DifficultyScreenController implements SecondaryScreenController{
@FXML
private static AnchorPane anchorPane;
@FXML
private static Pane imgDisplay;
@FXML
private static Slider slider;
@FXML
private static Pane textPane;
@FXML
private static Button setBtn;
@Override
public void initialize(URL location, ResourceBundle resources) {
System.out.println(this.getClass().getSimpleName() + ".initialize");
}
public static Pane getImgDisplay(){
return imgDisplay;
}
public static Slider getSlider(){
return slider;
}
public static Pane getTextPane(){
return textPane;
}
public void closeBtnFired(ActionEvent event){
if(GUI.getInstance().getCurGameState().equals(GameState.INIT_GUI))
GUI.getInstance().blurOff();
else if(GUI.getInstance().getCurGameState().equals(GameState.START_GAME))
GUI.getInstance().gameState_startGame(true);
CategoriesScreen.tearDown();
}
public void setBtnFired(ActionEvent event){
DifficultyScreen.executeSetBtnFired();
}
}