/** * Copyright (C) 2013 Tokanagrammar Team * * This is a jigsaw-like puzzle game, * except each piece is token from a source file, * and the 'complete picture' is the program. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package edu.umb.cs.gui.screens; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; import javafx.scene.control.Label; import javafx.scene.layout.Pane; import edu.umb.cs.gui.GUI; import edu.umb.cs.gui.GUI.GameState; /** * These screens are small enough to put the controller and logic together. * * @author Matt * */ public class ConfirmSkipScreen extends SecondaryScreen implements Initializable { @FXML private static Pane textPane; @FXML private static Pane bTitleText; @FXML private static Button confirmYes; @FXML private static Button confirmNo; @Override public void initialize(URL location, ResourceBundle resources) { } @Override public void setupScreen() { super.setupBantamScreen("fxml/SkipScreen.fxml"); populateFeatures(); } public void closeBtnFired(){ if(GUI.getInstance().getCurGameState().equals(GameState.START_GAME)){ GUI.getInstance().blurOff(); tearDown(); GUI.getInstance().gameState_startGame(true); } } public void confirmNoBtnFired(){ if(GUI.getInstance().getCurGameState().equals(GameState.START_GAME)){ GUI.getInstance().blurOff(); tearDown(); GUI.getInstance().gameState_startGame(true); } } public void confirmYesBtnFired(){ if(GUI.getInstance().getCurGameState().equals(GameState.START_GAME)){ GUI.getInstance().blurOff(); tearDown(); GUI.getInstance().skipPuzzle(); } } @Override public void populateFeatures() { Label title = new Label("Skip Puzzle?"); title.setStyle( "-fx-font-size: 20;" + "-fx-text-fill: rgb(255, 255, 85);" ); title .setLayoutX(5); //title .setLayoutY(25); title.setWrapText(true); title.setMaxWidth(256); bTitleText.getChildren().add(title); Label label = new Label("Are you sure you wish to skip this puzzle?"); label.setStyle( "-fx-font-size: 20;" + "-fx-text-fill: rgb(255, 255, 85);" ); label.setLayoutX(5); label.setLayoutY(25); label.setWrapText(true); label.setMaxWidth(256); textPane.getChildren().add(label); } }