package com.bitwaffle.spaceout.interfaces;
import com.bitwaffle.spaceguts.entities.Entity;
/**
* Interface for a bullet (anything that does damage)
* @author TranquilMarmot
*/
public interface Projectile {
/**
* How much damage does this bullet do when it hits something?
* @return Amount of damage to do
*/
public int getDamage();
/**
* Who owns this bullet? (Who can't it hurt?)
* @return Whoever fired the bullet
*/
public Entity getOwner();
}