package com.bitwaffle.spaceout.entities.passive; import org.lwjgl.opengl.GL11; import org.lwjgl.util.vector.Quaternion; import com.bitwaffle.spaceguts.entities.Entity; import com.bitwaffle.spaceout.resources.Models; /** * Skybox to make it seem like there's stars everywhere. Follows an Entity * around, so the end of it can never be reached. * * @author TranquilMarmot * */ public class Skybox extends Entity { // the model to use for the skybox private Models model = Models.SKYBOX; // the skybox's center will always be on the entity that it is following public Entity following; /** * Skybox constructor * * @param following * The entity this skybox is following */ public Skybox(Entity following) { super(); this.type = "skybox"; this.following = following; rotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f); } @Override public void update(float timeStep) { // keep the skybox centered on what it's following this.location.set(following.location); } @Override public void draw() { GL11.glDisable(GL11.GL_DEPTH_TEST); model.getModel().getTexture().texture().bind(); model.getModel().render(); GL11.glEnable(GL11.GL_DEPTH_TEST); } @Override public void cleanup() { } }