/* * Copyright (c) 2012, 2013 Hemanta Sapkota. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Eclipse Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/epl-v10.html * * Contributors: * Hemanta Sapkota (laex.pearl@gmail.com) */ package com.laex.cg2d.render.impl; import org.lwjgl.Sys; import org.lwjgl.opengl.Display; import com.laex.cg2d.render.ScreenScaffold; /** * The Class FPSCalculator. */ public class FPSCalculator implements ScreenScaffold { /** The last fps. */ private long lastFps = 0; /** The fps. */ private int fps = 0; /* * (non-Javadoc) * * @see com.laex.cg2d.render.ScreenScaffold#create() */ @Override public void create() { lastFps = getTime(); } /* * (non-Javadoc) * * @see com.laex.cg2d.render.ScreenScaffold#render() */ @Override public void render() { updateFPS(); } /* * (non-Javadoc) * * @see com.laex.cg2d.render.ScreenScaffold#dispose() */ @Override public void dispose() { } /** * Gets the time. * * @return the time */ public long getTime() { return (Sys.getTime() * 1000) / Sys.getTimerResolution(); } /** * Update fps. */ public void updateFPS() { if (getTime() - lastFps > 1000) { Display.setTitle("FPS: " + fps); fps = 0; lastFps += 1000; } fps++; } }