package com.laex.cg2d.render;
import com.badlogic.gdx.physics.box2d.Body;
import com.badlogic.gdx.physics.box2d.BodyDef;
import com.badlogic.gdx.physics.box2d.FixtureDef;
public interface Box2DBody {
boolean isValid();
Body create(BodyDef bodyDef, FixtureDef fixtureDef);
}