package com.pogs.runpogsrun.display.screen;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.game.framework.display.DisplayObject;
import com.game.framework.display.DisplayScreen;
import com.pogs.runpogsrun.display.object.SpriterDisplay;
import com.pogs.runpogsrun.util.Assets;
import com.pogs.runpogsrun.util.Config;
public class MainScreen extends DisplayScreen {
public MainScreen() {
super(Config.SCREEN_WIDTH , Config.SCREEN_HEIGHT);
TextureAtlas atlas = Assets.getInstance().get("gfx/assets.pack");
TextureRegion bg = atlas.findRegion("bg");
DisplayObject bgDisplay = new DisplayObject(bg);
addActor(bgDisplay);
SpriterDisplay pogs = new SpriterDisplay(Assets.getInstance().loader,getSpriteBatch(),Assets.getInstance().player);
pogs.setX(100);
pogs.setY(100);
addActor(pogs);
}
}