package com.pogs.runpogsrun.display.screen; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.game.framework.display.DisplayObject; import com.game.framework.display.DisplayScreen; import com.pogs.runpogsrun.display.object.SpriterDisplay; import com.pogs.runpogsrun.util.Assets; import com.pogs.runpogsrun.util.Config; public class MainScreen extends DisplayScreen { public MainScreen() { super(Config.SCREEN_WIDTH , Config.SCREEN_HEIGHT); TextureAtlas atlas = Assets.getInstance().get("gfx/assets.pack"); TextureRegion bg = atlas.findRegion("bg"); DisplayObject bgDisplay = new DisplayObject(bg); addActor(bgDisplay); SpriterDisplay pogs = new SpriterDisplay(Assets.getInstance().loader,getSpriteBatch(),Assets.getInstance().player); pogs.setX(100); pogs.setY(100); addActor(pogs); } }