/**************************************************************************
* Copyright 2013 by Trixt0r
* (https://github.com/Trixt0r, Heinrich Reich, e-mail: trixter16@web.de)
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
***************************************************************************/
package com.brashmonkey.spriter.objects;
import java.util.LinkedList;
import java.util.List;
import com.brashmonkey.spriter.SpriterPoint;
import com.brashmonkey.spriter.SpriterRectangle;
/**
* A SpriterBone is a bone like in the Spriter editor. It can hold children (#SpriterObject and #SpriterBone) which get manipulated relative to this object.
* @author Trixt0r
*/
public class SpriterBone extends SpriterAbstractObject{
List<SpriterBone> childBones;
List<SpriterObject> childObjects;
public SpriterRectangle boundingBox;
public SpriterBone(){
this.childBones = new LinkedList<SpriterBone>();
this.childObjects = new LinkedList<SpriterObject>();
this.boundingBox = new SpriterRectangle(0,0,0,0);
}
public void addChildBone(SpriterBone bone){
bone.setParent(this);
childBones.add(bone);
}
public List<SpriterBone> getChildBones(){
return childBones;
}
public void addChildObject(SpriterObject object){
object.setParent(this);
childObjects.add(object);
}
public List<SpriterObject> getChildObjects(){
return childObjects;
}
public void copyValuesTo(SpriterAbstractObject bone){
super.copyValuesTo(bone);
if(!(bone instanceof SpriterBone)) return;
((SpriterBone)bone).childBones = this.childBones;
((SpriterBone)bone).childObjects = this.childObjects;
}
public void calcBoundingBox(SpriterRectangle base){
this.boundingBox.set(base);
for(SpriterObject object: this.childObjects){
SpriterPoint[] points = object.getBoundingBox();
this.boundingBox.left = Math.min(Math.min(Math.min(Math.min(points[0].x, points[1].x),points[2].x),points[3].x), this.boundingBox.left);
this.boundingBox.right = Math.max(Math.max(Math.max(Math.max(points[0].x, points[1].x),points[2].x),points[3].x), this.boundingBox.right);
this.boundingBox.top = Math.max(Math.max(Math.max(Math.max(points[0].y, points[1].y),points[2].y),points[3].y), this.boundingBox.top);
this.boundingBox.bottom = Math.min(Math.min(Math.min(Math.min(points[0].y, points[1].y),points[2].y),points[3].y), this.boundingBox.bottom);
}
for(SpriterBone child: this.childBones){
child.calcBoundingBox(boundingBox);
this.boundingBox.set(child.boundingBox);
}
}
}