package org.robolectric.shadows; import android.opengl.Matrix; import org.robolectric.annotation.Implementation; import org.robolectric.annotation.Implements; @Implements(Matrix.class) public class ShadowOpenGLMatrix { /** * Multiplies two 4x4 matrices together and stores the result in a third 4x4 * matrix. In matrix notation: result = lhs x rhs. Due to the way * matrix multiplication works, the result matrix will have the same * effect as first multiplying by the rhs matrix, then multiplying by * the lhs matrix. This is the opposite of what you might expect. * * The same float array may be passed for result, lhs, and/or rhs. However, * the result element values are undefined if the result elements overlap * either the lhs or rhs elements. * * @param result The float array that holds the result. * @param resultOffset The offset into the result array where the result is * stored. * @param lhs The float array that holds the left-hand-side matrix. * @param lhsOffset The offset into the lhs array where the lhs is stored * @param rhs The float array that holds the right-hand-side matrix. * @param rhsOffset The offset into the rhs array where the rhs is stored. * @throws IllegalArgumentException if result, lhs, or rhs are null, or if * resultOffset + 16 > result.length or lhsOffset + 16 > lhs.length or * rhsOffset + 16 > rhs.length. */ @Implementation public static void multiplyMM(float[] result, int resultOffset, float[] lhs, int lhsOffset, float[] rhs, int rhsOffset) { if (result == null) { throw new IllegalArgumentException("result == null"); } if (lhs == null) { throw new IllegalArgumentException("lhs == null"); } if (rhs == null) { throw new IllegalArgumentException("rhs == null"); } if (resultOffset + 16 > result.length) { throw new IllegalArgumentException("resultOffset + 16 > result.length"); } if (lhsOffset + 16 > lhs.length) { throw new IllegalArgumentException("lhsOffset + 16 > lhs.length"); } if (rhsOffset + 16 > rhs.length) { throw new IllegalArgumentException("rhsOffset + 16 > rhs.length"); } for (int i = 0; i < 4; i++) { final float rhs_i0 = rhs[I(i, 0, rhsOffset)]; float ri0 = lhs[I(0, 0, lhsOffset)] * rhs_i0; float ri1 = lhs[I(0, 1, lhsOffset)] * rhs_i0; float ri2 = lhs[I(0, 2, lhsOffset)] * rhs_i0; float ri3 = lhs[I(0, 3, lhsOffset)] * rhs_i0; for (int j = 1; j < 4; j++) { final float rhs_ij = rhs[I(i, j, rhsOffset)]; ri0 += lhs[I(j, 0, lhsOffset)] * rhs_ij; ri1 += lhs[I(j, 1, lhsOffset)] * rhs_ij; ri2 += lhs[I(j, 2, lhsOffset)] * rhs_ij; ri3 += lhs[I(j, 3, lhsOffset)] * rhs_ij; } result[I(i, 0, resultOffset)] = ri0; result[I(i, 1, resultOffset)] = ri1; result[I(i, 2, resultOffset)] = ri2; result[I(i, 3, resultOffset)] = ri3; } } /** * Multiplies a 4 element vector by a 4x4 matrix and stores the result in a * 4-element column vector. In matrix notation: result = lhs x rhs * * The same float array may be passed for resultVec, lhsMat, and/or rhsVec. * However, the resultVec element values are undefined if the resultVec * elements overlap either the lhsMat or rhsVec elements. * * @param resultVec The float array that holds the result vector. * @param resultVecOffset The offset into the result array where the result * vector is stored. * @param lhsMat The float array that holds the left-hand-side matrix. * @param lhsMatOffset The offset into the lhs array where the lhs is stored * @param rhsVec The float array that holds the right-hand-side vector. * @param rhsVecOffset The offset into the rhs vector where the rhs vector * is stored. * @throws IllegalArgumentException if resultVec, lhsMat, * or rhsVec are null, or if resultVecOffset + 4 > resultVec.length * or lhsMatOffset + 16 > lhsMat.length or * rhsVecOffset + 4 > rhsVec.length. */ @Implementation public static void multiplyMV(float[] resultVec, int resultVecOffset, float[] lhsMat, int lhsMatOffset, float[] rhsVec, int rhsVecOffset) { if (resultVec == null) { throw new IllegalArgumentException("resultVec == null"); } if (lhsMat == null) { throw new IllegalArgumentException("lhsMat == null"); } if (rhsVec == null) { throw new IllegalArgumentException("rhsVec == null"); } if (resultVecOffset + 4 > resultVec.length) { throw new IllegalArgumentException("resultVecOffset + 4 > resultVec.length"); } if (lhsMatOffset + 16 > lhsMat.length) { throw new IllegalArgumentException("lhsMatOffset + 16 > lhsMat.length"); } if (rhsVecOffset + 4 > rhsVec.length) { throw new IllegalArgumentException("rhsVecOffset + 4 > rhsVec.length"); } final float x = rhsVec[rhsVecOffset + 0]; final float y = rhsVec[rhsVecOffset + 1]; final float z = rhsVec[rhsVecOffset + 2]; final float w = rhsVec[rhsVecOffset + 3]; resultVec[resultVecOffset + 0] = lhsMat[I(0, 0, lhsMatOffset)] * x + lhsMat[I(1, 0, lhsMatOffset)] * y + lhsMat[I(2, 0, lhsMatOffset)] * z + lhsMat[I(3, 0, lhsMatOffset)] * w; resultVec[resultVecOffset + 1] = lhsMat[I(0, 1, lhsMatOffset)] * x + lhsMat[I(1, 1, lhsMatOffset)] * y + lhsMat[I(2, 1, lhsMatOffset)] * z + lhsMat[I(3, 1, lhsMatOffset)] * w; resultVec[resultVecOffset + 2] = lhsMat[I(0, 2, lhsMatOffset)] * x + lhsMat[I(1, 2, lhsMatOffset)] * y + lhsMat[I(2, 2, lhsMatOffset)] * z + lhsMat[I(3, 2, lhsMatOffset)] * w; resultVec[resultVecOffset + 3] = lhsMat[I(0, 3, lhsMatOffset)] * x + lhsMat[I(1, 3, lhsMatOffset)] * y + lhsMat[I(2, 3, lhsMatOffset)] * z + lhsMat[I(3, 3, lhsMatOffset)] * w; } private static int I(int i, int j, int offset) { // #define I(_i, _j) ((_j)+ 4*(_i)) return offset + j + 4 * i; } }