package com.tacoid.pweekmini.actors;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
public class PortraitPanelActor extends Actor {
private Sprite mainPanel;
private Sprite topPanel;
private Sprite leftPanel;
private Sprite leftPanel2;
public PortraitPanelActor(TextureAtlas atlasPanelsPortrait) {
TextureRegion mainPanelRegion = atlasPanelsPortrait.findRegion("main-panel");
TextureRegion leftPanelRegion = atlasPanelsPortrait.findRegion("left-panel");
TextureRegion topPanelRegion = atlasPanelsPortrait.findRegion("top-panel");
mainPanel = new Sprite(mainPanelRegion);
topPanel = new Sprite(topPanelRegion);
leftPanel = new Sprite(leftPanelRegion);
leftPanel2 = new Sprite(topPanelRegion);
mainPanel.setPosition(150, 120);
topPanel.setPosition(200, 750);
leftPanel.setPosition(20, 550);
leftPanel2.setPosition(10, 505);
}
@Override
public void draw(SpriteBatch batch, float arg1) {
mainPanel.draw(batch);
topPanel.draw(batch);
leftPanel.draw(batch);
leftPanel2.draw(batch);
}
@Override
public Actor hit(float arg0, float arg1, boolean touchable) {
// TODO Auto-generated method stub
return null;
}
}