package com.tacoid.pweek.actors; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Actor; public class PortraitPanelActor extends Actor { private Sprite mainPanel; private Sprite topPanel; private Sprite leftPanel; private Sprite leftPanel2; public PortraitPanelActor(TextureAtlas atlasPanelsPortrait) { TextureRegion mainPanelRegion = atlasPanelsPortrait.findRegion("main-panel"); TextureRegion leftPanelRegion = atlasPanelsPortrait.findRegion("left-panel"); TextureRegion topPanelRegion = atlasPanelsPortrait.findRegion("top-panel"); mainPanel = new Sprite(mainPanelRegion); topPanel = new Sprite(topPanelRegion); leftPanel = new Sprite(leftPanelRegion); leftPanel2 = new Sprite(topPanelRegion); mainPanel.setPosition(280, 300); topPanel.setPosition(320, 1190); leftPanel.setPosition(40, 830); leftPanel2.setPosition(20, 750); } @Override public void draw(SpriteBatch batch, float arg1) { mainPanel.draw(batch); topPanel.draw(batch); leftPanel.draw(batch); leftPanel2.draw(batch); } @Override public Actor hit(float arg0, float arg1, boolean touchable) { // TODO Auto-generated method stub return null; } }