package com.tacoid.pweek.screens; import com.badlogic.gdx.Screen; import com.tacoid.pweek.Pweek.ScreenOrientation; import com.tacoid.pweek.ScoreManager.GameType; public interface GameScreen extends Screen { public void init(); public void gamePause(); public boolean isGamePaused(); public void gameResume(); public float getHeight(); public float getWidth(); public int getPuyoSize(); public GameType getGameType(); public int getScore(); public int getLevel(); public float getElapsedTime(); public void quit(); public void hidePause(); public void gameStart(); public boolean isGameStarted(); public ScreenOrientation getOrientation(); }