package com.tacoid.pweek.screens;
import com.badlogic.gdx.Screen;
import com.tacoid.pweek.Pweek.ScreenOrientation;
import com.tacoid.pweek.ScoreManager.GameType;
public interface GameScreen extends Screen {
public void init();
public void gamePause();
public boolean isGamePaused();
public void gameResume();
public float getHeight();
public float getWidth();
public int getPuyoSize();
public GameType getGameType();
public int getScore();
public int getLevel();
public float getElapsedTime();
public void quit();
public void hidePause();
public void gameStart();
public boolean isGameStarted();
public ScreenOrientation getOrientation();
}