package com.tacoid.pweek.actors;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
import com.badlogic.gdx.scenes.scene2d.Actor;
import com.tacoid.pweek.Pweek;
public class LandscapePanelActor extends Actor {
private static final int VIRTUAL_HEIGHT= 768;
private Sprite mainPanel;
private Sprite topPanel;
private Sprite leftPanel;
private Sprite mainPanelIA;
private Sprite topPanelIA;
private Sprite leftPanelIA;
public LandscapePanelActor() {
TextureRegion mainPanelRegion = Pweek.getInstance().atlasPanelsLandscape.findRegion("main-panel");
TextureRegion leftPanelRegion = Pweek.getInstance().atlasPanelsLandscape.findRegion("left-panel");
TextureRegion topPanelRegion = Pweek.getInstance().atlasPanelsLandscape.findRegion("top-panel");
mainPanel = new Sprite(mainPanelRegion);
mainPanelIA = new Sprite(mainPanelRegion);
topPanel = new Sprite(topPanelRegion);
topPanelIA = new Sprite(topPanelRegion);
leftPanel = new Sprite(leftPanelRegion);
leftPanelIA = new Sprite(leftPanelRegion);
mainPanel.setPosition(294, 0);
mainPanelIA.setPosition(648, 0);
topPanel.setPosition(410, VIRTUAL_HEIGHT-topPanelRegion.getRegionHeight());
topPanelIA.setPosition(690, VIRTUAL_HEIGHT-topPanelRegion.getRegionHeight());
leftPanel.setPosition(70, 400);
leftPanelIA.setPosition(1040, 400);
}
@Override
public void draw(SpriteBatch batch, float arg1) {
mainPanel.draw(batch);
mainPanelIA.draw(batch);
topPanel.draw(batch);
topPanelIA.draw(batch);
leftPanel.draw(batch);
leftPanelIA.draw(batch);
}
@Override
public Actor hit(float arg0, float arg1, boolean touchable) {
// TODO Auto-generated method stub
return null;
}
}