package com.tacoid.pweek.actors; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureRegion; import com.badlogic.gdx.scenes.scene2d.Actor; import com.tacoid.pweek.Pweek; public class LandscapePanelActor extends Actor { private static final int VIRTUAL_HEIGHT= 768; private Sprite mainPanel; private Sprite topPanel; private Sprite leftPanel; private Sprite mainPanelIA; private Sprite topPanelIA; private Sprite leftPanelIA; public LandscapePanelActor() { TextureRegion mainPanelRegion = Pweek.getInstance().atlasPanelsLandscape.findRegion("main-panel"); TextureRegion leftPanelRegion = Pweek.getInstance().atlasPanelsLandscape.findRegion("left-panel"); TextureRegion topPanelRegion = Pweek.getInstance().atlasPanelsLandscape.findRegion("top-panel"); mainPanel = new Sprite(mainPanelRegion); mainPanelIA = new Sprite(mainPanelRegion); topPanel = new Sprite(topPanelRegion); topPanelIA = new Sprite(topPanelRegion); leftPanel = new Sprite(leftPanelRegion); leftPanelIA = new Sprite(leftPanelRegion); mainPanel.setPosition(294, 0); mainPanelIA.setPosition(648, 0); topPanel.setPosition(410, VIRTUAL_HEIGHT-topPanelRegion.getRegionHeight()); topPanelIA.setPosition(690, VIRTUAL_HEIGHT-topPanelRegion.getRegionHeight()); leftPanel.setPosition(70, 400); leftPanelIA.setPosition(1040, 400); } @Override public void draw(SpriteBatch batch, float arg1) { mainPanel.draw(batch); mainPanelIA.draw(batch); topPanel.draw(batch); topPanelIA.draw(batch); leftPanel.draw(batch); leftPanelIA.draw(batch); } @Override public Actor hit(float arg0, float arg1, boolean touchable) { // TODO Auto-generated method stub return null; } }