/* * opsu! - an open-source osu! client * Copyright (C) 2014-2017 Jeffrey Han * * opsu! is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * opsu! is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with opsu!. If not, see <http://www.gnu.org/licenses/>. */ package itdelatrisu.opsu.ui; import itdelatrisu.opsu.ErrorHandler; import itdelatrisu.opsu.GameImage; import itdelatrisu.opsu.Opsu; import itdelatrisu.opsu.Utils; import itdelatrisu.opsu.options.Options; import itdelatrisu.opsu.skins.Skin; import itdelatrisu.opsu.ui.animations.AnimationEquation; import java.awt.Point; import java.nio.IntBuffer; import java.util.LinkedList; import org.lwjgl.BufferUtils; import org.lwjgl.LWJGLException; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Image; import org.newdawn.slick.Input; import org.newdawn.slick.SlickException; import org.newdawn.slick.state.StateBasedGame; /** * Updates and draws the cursor. */ public class Cursor { /** Empty cursor. */ private static org.lwjgl.input.Cursor emptyCursor; /** Last cursor coordinates. */ private Point lastPosition; /** Cursor rotation angle. */ private float cursorAngle = 0f; /** The time in milliseconds when the cursor was last pressed, used for the scaling animation. */ private long lastCursorPressTime = 0L; /** Whether or not the cursor was pressed in the last frame, used for the scaling animation. */ private boolean lastCursorPressState = false; /** The amount the cursor scale increases, if enabled, when pressed. */ private static final float CURSOR_SCALE_CHANGE = 0.25f; /** The time it takes for the cursor to scale, in milliseconds. */ private static final float CURSOR_SCALE_TIME = 125; /** Stores all previous cursor locations to display a trail. */ private LinkedList<Point> trail = new LinkedList<Point>(); // game-related variables private static GameContainer container; private static StateBasedGame game; private static Input input; /** * Initializes the class. * @param container the game container * @param game the game object */ public static void init(GameContainer container, StateBasedGame game) { Cursor.container = container; Cursor.game = game; Cursor.input = container.getInput(); // create empty cursor to simulate hiding the cursor try { int min = org.lwjgl.input.Cursor.getMinCursorSize(); IntBuffer tmp = BufferUtils.createIntBuffer(min * min); emptyCursor = new org.lwjgl.input.Cursor(min, min, min/2, min/2, 1, tmp, null); } catch (LWJGLException e) { ErrorHandler.error("Failed to create hidden cursor.", e, true); } } /** * Constructor. */ public Cursor() {} /** * Draws the cursor. */ public void draw() { int state = game.getCurrentStateID(); boolean mousePressed = (((state == Opsu.STATE_GAME || state == Opsu.STATE_GAMEPAUSEMENU) && Utils.isGameKeyPressed()) || ((input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON) || input.isMouseButtonDown(Input.MOUSE_RIGHT_BUTTON)) && !(state == Opsu.STATE_GAME && Options.isMouseDisabled()))); draw(input.getMouseX(), input.getMouseY(), mousePressed); } /** * Draws the cursor. * @param mouseX the mouse x coordinate * @param mouseY the mouse y coordinate * @param mousePressed whether or not the mouse button is pressed */ public void draw(int mouseX, int mouseY, boolean mousePressed) { if (Options.isCursorDisabled()) return; Skin skin = Options.getSkin(); // determine correct cursor image Image cursor, cursorTrail, cursorMiddle = null; if (Options.isSkinCursorForced()) { cursor = GameImage.CURSOR.getDefaultImage(); cursorTrail = GameImage.CURSOR_TRAIL.getDefaultImage(); } else { cursor = GameImage.CURSOR.getImage(); cursorTrail = GameImage.CURSOR_TRAIL.getImage(); } if (GameImage.CURSOR.hasBeatmapSkinImage() && !Options.isSkinCursorForced()) { if (GameImage.CURSOR_MIDDLE.hasBeatmapSkinImage()) cursorMiddle = GameImage.CURSOR_MIDDLE.getImage(); } else if (GameImage.CURSOR.hasGameSkinImage()) { if (GameImage.CURSOR_MIDDLE.hasGameSkinImage()) cursorMiddle = GameImage.CURSOR_MIDDLE.getDefaultImage(); } else cursorMiddle = GameImage.CURSOR_MIDDLE.getDefaultImage(); // scale cursor float cursorScaleAnimated = 1f; if (skin.isCursorExpanded()) { if (lastCursorPressState != mousePressed) { lastCursorPressState = mousePressed; lastCursorPressTime = System.currentTimeMillis(); } float cursorScaleChange = CURSOR_SCALE_CHANGE * AnimationEquation.IN_OUT_CUBIC.calc( Utils.clamp(System.currentTimeMillis() - lastCursorPressTime, 0, CURSOR_SCALE_TIME) / CURSOR_SCALE_TIME); cursorScaleAnimated = 1f + ((mousePressed) ? cursorScaleChange : CURSOR_SCALE_CHANGE - cursorScaleChange); } float cursorScale = cursorScaleAnimated * Options.getCursorScale(); if (cursorScale != 1f) { cursor = cursor.getScaledCopy(cursorScale); cursorTrail = cursorTrail.getScaledCopy(cursorScale); } // TODO: use an image buffer int removeCount = 0; float FPSmod = Math.max(container.getFPS(), 1) / 60f; if (cursorMiddle != null) { // new style: add all points between cursor movements if (lastPosition == null) { lastPosition = new Point(mouseX, mouseY); return; } addCursorPoints(lastPosition.x, lastPosition.y, mouseX, mouseY); lastPosition.move(mouseX, mouseY); removeCount = (int) (trail.size() / (6 * FPSmod)) + 1; } else { // old style: sample one point at a time trail.add(new Point(mouseX, mouseY)); int max = (int) (10 * FPSmod); if (trail.size() > max) removeCount = trail.size() - max; } // remove points from the lists for (int i = 0; i < removeCount && !trail.isEmpty(); i++) trail.remove(); // draw a fading trail float alpha = 0f; float t = 2f / trail.size(); int cursorTrailWidth = cursorTrail.getWidth(), cursorTrailHeight = cursorTrail.getHeight(); float cursorTrailRotation = (skin.isCursorTrailRotated()) ? cursorAngle : 0; float offsetX = -cursorTrailWidth / 2f, offsetY = -cursorTrailHeight / 2f; if (!skin.isCursorCentered()) offsetX = offsetY = 0f; cursorTrail.startUse(); for (Point p : trail) { alpha += t; cursorTrail.setImageColor(1f, 1f, 1f, alpha); cursorTrail.drawEmbedded( p.x + offsetX, p.y + offsetY, cursorTrailWidth, cursorTrailHeight, cursorTrailRotation ); } cursorTrail.drawEmbedded( mouseX + offsetX, mouseY + offsetY, cursorTrailWidth, cursorTrailHeight, cursorTrailRotation ); cursorTrail.endUse(); // draw the other components if (skin.isCursorRotated()) cursor.setRotation(cursorAngle); if (skin.isCursorCentered()) { cursor.drawCentered(mouseX, mouseY); if (cursorMiddle != null) cursorMiddle.drawCentered(mouseX, mouseY); } else { cursor.draw(mouseX, mouseY); if (cursorMiddle != null) cursorMiddle.drawCentered(mouseX + cursor.getWidth() / 2, mouseY + cursor.getHeight() / 2); } } /** * Adds all points between (x1, y1) and (x2, y2) to the cursor point lists. * @author http://rosettacode.org/wiki/Bitmap/Bresenham's_line_algorithm#Java */ private void addCursorPoints(int x1, int y1, int x2, int y2) { // delta of exact value and rounded value of the dependent variable int d = 0; int dy = Math.abs(y2 - y1); int dx = Math.abs(x2 - x1); int dy2 = (dy << 1); // slope scaling factors to avoid floating int dx2 = (dx << 1); // point int ix = x1 < x2 ? 1 : -1; // increment direction int iy = y1 < y2 ? 1 : -1; int k = 5; // sample size if (dy <= dx) { for (int i = 0; ; i++) { if (i == k) { trail.add(new Point(x1, y1)); i = 0; } if (x1 == x2) break; x1 += ix; d += dy2; if (d > dx) { y1 += iy; d -= dx2; } } } else { for (int i = 0; ; i++) { if (i == k) { trail.add(new Point(x1, y1)); i = 0; } if (y1 == y2) break; y1 += iy; d += dx2; if (d > dy) { x1 += ix; d -= dy2; } } } } /** * Rotates the cursor by a degree determined by a delta interval. * If the old style cursor is being used, this will do nothing. * @param delta the delta interval since the last call */ public void update(int delta) { cursorAngle += delta / 40f; cursorAngle %= 360; } /** * Resets all cursor data and beatmap skins. */ public void reset() { // destroy skin images GameImage.CURSOR.destroyBeatmapSkinImage(); GameImage.CURSOR_MIDDLE.destroyBeatmapSkinImage(); GameImage.CURSOR_TRAIL.destroyBeatmapSkinImage(); // reset locations resetLocations(); // reset angles cursorAngle = 0f; } /** * Resets all cursor location data. */ public void resetLocations() { lastPosition = null; trail.clear(); } /** * Returns whether or not the cursor is skinned. */ public boolean isBeatmapSkinned() { return (GameImage.CURSOR.hasBeatmapSkinImage() || GameImage.CURSOR_MIDDLE.hasBeatmapSkinImage() || GameImage.CURSOR_TRAIL.hasBeatmapSkinImage()); } /** * Hides the cursor, if possible. */ public void hide() { if (emptyCursor != null) { try { container.setMouseCursor(emptyCursor, 0, 0); } catch (SlickException e) { ErrorHandler.error("Failed to hide the cursor.", e, true); } } } /** * Unhides the cursor. */ public void show() { container.setDefaultMouseCursor(); } }