/*
* opsu! - an open-source osu! client
* Copyright (C) 2014-2017 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.states;
import itdelatrisu.opsu.GameData;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.GameMod;
import itdelatrisu.opsu.Opsu;
import itdelatrisu.opsu.audio.MusicController;
import itdelatrisu.opsu.audio.SoundController;
import itdelatrisu.opsu.audio.SoundEffect;
import itdelatrisu.opsu.beatmap.Beatmap;
import itdelatrisu.opsu.options.Options;
import itdelatrisu.opsu.replay.Replay;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
import itdelatrisu.opsu.ui.animations.AnimatedValue;
import itdelatrisu.opsu.ui.animations.AnimationEquation;
import java.io.FileNotFoundException;
import java.io.IOException;
import org.lwjgl.opengl.Display;
import org.newdawn.slick.Color;
import org.newdawn.slick.GameContainer;
import org.newdawn.slick.Graphics;
import org.newdawn.slick.Image;
import org.newdawn.slick.Input;
import org.newdawn.slick.SlickException;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.EasedFadeOutTransition;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.util.Log;
/**
* "Game Ranking" (score card) state.
* <p>
* Players are able to view their score statistics, retry the beatmap (if applicable),
* or watch a replay of the game from this state.
* </ul>
*/
public class GameRanking extends BasicGameState {
/** Associated GameData object. */
private GameData data;
/** "Retry" and "Replay" buttons. */
private MenuButton retryButton, replayButton;
/** Button coordinates. */
private float retryY, replayY;
/** Animation progress. */
private AnimatedValue animationProgress = new AnimatedValue(6000, 0f, 1f, AnimationEquation.LINEAR);
/** The loaded replay, or null if it couldn't be loaded. */
private Replay replay = null;
// game-related variables
private StateBasedGame game;
private final int state;
private Input input;
public GameRanking(int state) {
this.state = state;
}
@Override
public void init(GameContainer container, StateBasedGame game)
throws SlickException {
this.game = game;
this.input = container.getInput();
int width = container.getWidth();
int height = container.getHeight();
// buttons
Image retry = GameImage.PAUSE_RETRY.getImage();
Image replay = GameImage.PAUSE_REPLAY.getImage();
replayY = (height * 0.985f) - replay.getHeight() / 2f;
retryY = replayY - (replay.getHeight() / 2f) - (retry.getHeight() / 1.975f);
retryButton = new MenuButton(retry, width - (retry.getWidth() / 2f), retryY);
replayButton = new MenuButton(replay, width - (replay.getWidth() / 2f), replayY);
retryButton.setHoverFade();
replayButton.setHoverFade();
}
@Override
public void render(GameContainer container, StateBasedGame game, Graphics g)
throws SlickException {
int width = container.getWidth();
int height = container.getHeight();
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
Beatmap beatmap = MusicController.getBeatmap();
// background
float parallaxX = 0, parallaxY = 0;
if (Options.isParallaxEnabled()) {
int offset = (int) (height * (GameImage.PARALLAX_SCALE - 1f));
parallaxX = -offset / 2f * (mouseX - width / 2) / (width / 2);
parallaxY = -offset / 2f * (mouseY - height / 2) / (height / 2);
}
if (!beatmap.drawBackground(width, height, parallaxX, parallaxY, 0.5f, true)) {
Image bg = GameImage.MENU_BG.getImage();
if (Options.isParallaxEnabled()) {
bg = bg.getScaledCopy(GameImage.PARALLAX_SCALE);
bg.setAlpha(0.5f);
bg.drawCentered(width / 2 + parallaxX, height / 2 + parallaxY);
} else {
bg.setAlpha(0.5f);
bg.drawCentered(width / 2, height / 2);
bg.setAlpha(1f);
}
}
// ranking screen elements
data.drawRankingElements(g, beatmap, animationProgress.getTime());
// buttons
replayButton.draw();
if (data.isGameplay() && !GameMod.AUTO.isActive())
retryButton.draw();
UI.getBackButton().draw(g);
UI.draw(g);
}
@Override
public void update(GameContainer container, StateBasedGame game, int delta)
throws SlickException {
UI.update(delta);
int mouseX = input.getMouseX(), mouseY = input.getMouseY();
replayButton.hoverUpdate(delta, mouseX, mouseY);
if (data.isGameplay())
retryButton.hoverUpdate(delta, mouseX, mouseY);
else
MusicController.loopTrackIfEnded(true);
UI.getBackButton().hoverUpdate(delta, mouseX, mouseY);
animationProgress.update(delta);
data.updateRankingDisplays(delta, mouseX, mouseY);
}
@Override
public int getID() { return state; }
@Override
public void mouseWheelMoved(int newValue) {
UI.globalMouseWheelMoved(newValue, true);
}
@Override
public void keyPressed(int key, char c) {
if (UI.globalKeyPressed(key))
return;
switch (key) {
case Input.KEY_ESCAPE:
returnToSongMenu();
break;
}
}
@Override
public void mousePressed(int button, int x, int y) {
// check mouse button
if (button == Input.MOUSE_MIDDLE_BUTTON)
return;
// back to menu
if (UI.getBackButton().contains(x, y)) {
returnToSongMenu();
return;
}
// replay
Game gameState = (Game) game.getState(Opsu.STATE_GAME);
boolean returnToGame = false;
boolean replayButtonPressed = replayButton.contains(x, y);
if (replayButtonPressed && !(data.isGameplay() && GameMod.AUTO.isActive())) {
if (replay != null) {
gameState.setReplay(replay);
gameState.setPlayState((data.isGameplay()) ? Game.PlayState.REPLAY : Game.PlayState.FIRST_LOAD);
returnToGame = true;
} else
UI.getNotificationManager().sendBarNotification("Replay file not found.");
}
// retry
else if (data.isGameplay() &&
(!GameMod.AUTO.isActive() && retryButton.contains(x, y)) ||
(GameMod.AUTO.isActive() && replayButtonPressed)) {
gameState.setReplay(null);
gameState.setPlayState(Game.PlayState.RETRY);
returnToGame = true;
}
if (returnToGame) {
Beatmap beatmap = MusicController.getBeatmap();
gameState.loadBeatmap(beatmap);
SoundController.playSound(SoundEffect.MENUHIT);
game.enterState(Opsu.STATE_GAME, new EasedFadeOutTransition(), new FadeInTransition());
return;
}
// otherwise, finish the animation
animationProgress.setTime(animationProgress.getDuration());
}
@Override
public void enter(GameContainer container, StateBasedGame game)
throws SlickException {
UI.enter();
Display.setTitle(game.getTitle());
if (!data.isGameplay()) {
if (!MusicController.isTrackDimmed())
MusicController.toggleTrackDimmed(0.5f);
replayButton.setY(retryY);
animationProgress.setTime(animationProgress.getDuration());
} else {
SoundController.playSound(SoundEffect.APPLAUSE);
retryButton.resetHover();
if (GameMod.AUTO.isActive()) {
replayButton.setY(retryY);
animationProgress.setTime(animationProgress.getDuration());
} else {
replayButton.setY(replayY);
animationProgress.setTime(0);
}
}
replayButton.resetHover();
loadReplay();
}
@Override
public void leave(GameContainer container, StateBasedGame game)
throws SlickException {
this.data = null;
if (MusicController.isTrackDimmed())
MusicController.toggleTrackDimmed(1f);
}
/**
* Returns to the song menu.
*/
private void returnToSongMenu() {
SoundController.playSound(SoundEffect.MENUBACK);
SongMenu songMenu = (SongMenu) game.getState(Opsu.STATE_SONGMENU);
if (data.isGameplay())
songMenu.resetTrackOnLoad();
songMenu.resetGameDataOnLoad();
if (UI.getCursor().isBeatmapSkinned())
UI.getCursor().reset();
game.enterState(Opsu.STATE_SONGMENU, new EasedFadeOutTransition(), new FadeInTransition());
}
/** Loads the replay data. */
private void loadReplay() {
this.replay = null;
Replay r = data.getReplay(null, null, null);
if (r != null) {
try {
r.load();
this.replay = r;
} catch (FileNotFoundException e) {
// file not found
} catch (IOException e) {
Log.error("Failed to load replay data.", e);
UI.getNotificationManager().sendNotification("Failed to load replay data.\nSee log for details.", Color.red);
}
}
// else file not found
}
/**
* Sets the associated GameData object.
* @param data the GameData
*/
public void setGameData(GameData data) { this.data = data; }
/**
* Returns the current GameData object (usually null unless state active).
*/
public GameData getGameData() { return data; }
}