/*
* opsu! - an open-source osu! client
* Copyright (C) 2014-2017 Jeffrey Han
*
* opsu! is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* opsu! is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with opsu!. If not, see <http://www.gnu.org/licenses/>.
*/
package itdelatrisu.opsu.beatmap;
import itdelatrisu.opsu.GameImage;
import itdelatrisu.opsu.ui.MenuButton;
import itdelatrisu.opsu.ui.UI;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Collections;
import java.util.Comparator;
import java.util.PriorityQueue;
import org.newdawn.slick.Image;
/**
* Beatmap groups.
*/
public enum BeatmapGroup {
/** All beatmaps (no filter). */
ALL (0, "All Songs", null),
/** Most recently played beatmaps. */
RECENT (1, "Last Played", "Your recently played beatmaps will appear in this list!") {
/** Number of elements to show. */
private static final int K = 20;
/** Returns the latest "last played" time in a beatmap set. */
private long lastPlayed(BeatmapSet set) {
long max = 0;
for (Beatmap beatmap : set) {
if (beatmap.lastPlayed > max)
max = beatmap.lastPlayed;
}
return max;
}
@Override
public ArrayList<BeatmapSetNode> filter(ArrayList<BeatmapSetNode> list) {
// find top K elements
PriorityQueue<BeatmapSetNode> pq = new PriorityQueue<BeatmapSetNode>(K, new Comparator<BeatmapSetNode>() {
@Override
public int compare(BeatmapSetNode v, BeatmapSetNode w) {
return Long.compare(lastPlayed(v.getBeatmapSet()), lastPlayed(w.getBeatmapSet()));
}
});
for (BeatmapSetNode node : list) {
long timestamp = lastPlayed(node.getBeatmapSet());
if (timestamp == 0)
continue; // skip unplayed beatmaps
if (pq.size() < K || timestamp > lastPlayed(pq.peek().getBeatmapSet())) {
if (pq.size() == K)
pq.poll();
pq.add(node);
}
}
// return as list
ArrayList<BeatmapSetNode> filteredList = new ArrayList<BeatmapSetNode>();
for (BeatmapSetNode node : pq)
filteredList.add(node);
return filteredList;
}
},
/** "Favorite" beatmaps. */
FAVORITE (2, "Favorites", "Right-click a beatmap to add it to your Favorites!") {
@Override
public ArrayList<BeatmapSetNode> filter(ArrayList<BeatmapSetNode> list) {
// find "favorite" beatmaps
ArrayList<BeatmapSetNode> filteredList = new ArrayList<BeatmapSetNode>();
for (BeatmapSetNode node : list) {
if (node.getBeatmapSet().isFavorite())
filteredList.add(node);
}
return filteredList;
}
};
/** The ID of the group (used for tab positioning). */
private final int id;
/** The name of the group. */
private final String name;
/** The message to display if this list is empty. */
private final String emptyMessage;
/** The tab associated with the group (displayed in Song Menu screen). */
private MenuButton tab;
/** Total number of groups. */
private static final int SIZE = values().length;
/** Array of BeatmapGroup objects in reverse order. */
public static final BeatmapGroup[] VALUES_REVERSED;
static {
VALUES_REVERSED = values();
Collections.reverse(Arrays.asList(VALUES_REVERSED));
}
/** Current group. */
private static BeatmapGroup currentGroup = ALL;
/**
* Returns the current group.
* @return the current group
*/
public static BeatmapGroup current() { return currentGroup; }
/**
* Sets a new group.
* @param group the new group
*/
public static void set(BeatmapGroup group) { currentGroup = group; }
/**
* Constructor.
* @param id the ID of the group (for tab positioning)
* @param name the group name
* @param emptyMessage the message to display if this list is empty
*/
BeatmapGroup(int id, String name, String emptyMessage) {
this.id = id;
this.name = name;
this.emptyMessage = emptyMessage;
}
/**
* Returns the message to display if this list is empty.
* @return the message, or null if none
*/
public String getEmptyMessage() { return emptyMessage; }
/**
* Returns a filtered list of beatmap set nodes.
* @param list the unfiltered list
* @return the filtered list
*/
public ArrayList<BeatmapSetNode> filter(ArrayList<BeatmapSetNode> list) {
return list;
}
/**
* Initializes the tab.
* @param containerWidth the container width
* @param bottomY the bottom y coordinate
*/
public void init(int containerWidth, float bottomY) {
Image tab = GameImage.MENU_TAB.getImage();
int tabWidth = tab.getWidth();
float buttonX = containerWidth / 2f;
float tabOffset = (containerWidth - buttonX - tabWidth) / (SIZE - 1);
if (tabOffset > tabWidth) { // prevent tabs from being spaced out
tabOffset = tabWidth;
buttonX = (containerWidth * 0.99f) - (tabWidth * SIZE);
}
this.tab = new MenuButton(tab,
(buttonX + (tabWidth / 2f)) + (id * tabOffset),
bottomY - (tab.getHeight() / 2f)
);
}
/**
* Checks if the coordinates are within the image bounds.
* @param x the x coordinate
* @param y the y coordinate
* @return true if within bounds
*/
public boolean contains(float x, float y) { return tab.contains(x, y); }
/**
* Draws the tab.
* @param selected whether the tab is selected (white) or not (red)
* @param isHover whether to include a hover effect (unselected only)
*/
public void draw(boolean selected, boolean isHover) {
UI.drawTab(tab.getX(), tab.getY(), name, selected, isHover);
}
}