/** * RTargetingManager.java */ package rampancy; /** * @author Matthew Chun-Lum * */ import rampancy.util.*; import rampancy.util.wave.RBulletWave; import rampancy.util.weapon.RFiringSolution; import java.awt.Graphics2D; import java.util.*; public interface RTargetingManager { /** * @param enemy * @return the best firing solution given a specified enemy */ public List<RFiringSolution> getBestFiringSolutions(REnemyRobot enemy); /** * Updates the targeting manager's guns * @param wave */ public void updateGuns(RBulletWave wave); /** * Perform updates to the targeting manager at the beginning of every round */ public void updateNewRound(); /** * Draws targeting data on-screen * @param g */ public void draw(Graphics2D g); }