package contest2010; import stanford.karel.*; /*Tristan Yeung */ public class KarelContestTristan extends SuperKarel{ public void run () { macstructure (); applesign (); camera (); turnonscreen(); light (); applescreen (); circle (); lightoff (); appleoff (); circleoff (); bluescreen (); welcome (); loadingbar (); crash (); error (); finish (); } private void makewhite () { turnLeft (); move (); turnLeft (); for (int i=0; i<39 ;i++) { paintCorner (WHITE); move (); } paintCorner (WHITE); turnRight (); move (); turnRight (); for (int i=0; i<39 ;i++) { paintCorner (WHITE); move (); } paintCorner (WHITE); } private void innerwhite () { for (int i=0; i<33 ;i++) { paintCorner (WHITE); move (); } paintCorner (WHITE); turnRight (); move (); turnRight (); for (int i=0; i<33 ;i++) { paintCorner (WHITE); move (); } paintCorner (WHITE); turnLeft (); move (); turnLeft (); } private void stepup () { turnRight (); move (); turnRight (); } private void stepup2 () { turnLeft (); move (); turnLeft (); } private void macstructure () { turnLeft (); for (int i=0; i<17;i++) { move (); } turnRight (); for (int i=0; i<5;i++) { move (); } paintCorner (BLACK); for (int i=0; i<2;i++) { turnLeft (); move (); } paintCorner (BLACK); turnRight (); for (int i=0; i<27;i++) { paintCorner (BLACK); move (); } turnRight (); move (); for (int i=0; i<40;i++) { paintCorner (BLACK); move (); } turnRight (); move (); paintCorner (BLACK); for (int i=0; i<27;i++) { paintCorner (BLACK); move (); } turnRight (); move (); for (int i=0; i<40 ;i++) { paintCorner (BLACK); move (); } turnAround (); for (int i=0; i<3;i++) { move (); } turnLeft (); for (int i=0; i<10 ;i++) { move (); } for (int i=0; i<15 ;i++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnRight (); for (int i=0; i<35 ;i++) { move (); paintCorner (BLACK); } turnRight (); for (int i=0; i<15 ;i++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnRight (); for (int i=0; i<35 ;i++) { move (); paintCorner (BLACK); } move (); turnRight (); for (int i=0; i<17 ;i++) { paintCorner (WHITE); move (); } turnLeft (); move (); turnLeft (); for (int i=0; i<26 ;i++) { paintCorner (WHITE); move (); } paintCorner (WHITE); turnLeft (); for (int i=0; i<39 ;i++) { paintCorner (WHITE); move (); } paintCorner (WHITE); for (int i=0; i<4 ;i++) { makewhite (); } turnLeft (); for (int i=0; i<18 ;i++) { paintCorner (WHITE); move (); } paintCorner (WHITE); turnLeft (); move (); turnLeft (); for (int i=0; i<18 ;i++) { paintCorner (WHITE); move (); } paintCorner (WHITE); turnAround (); for (int i=0; i<2;i++) { move (); } turnLeft (); for (int i=0; i<2;i++) { move (); } for (int i=0; i<7 ;i++) { innerwhite (); } turnAround (); for (int i=0; i<2;i++) { move (); turnLeft (); } for (int i=0; i<35 ;i++) { paintCorner (WHITE); move (); } paintCorner (WHITE); for (int i=0; i<2;i++) { move (); turnRight (); } for (int i=0; i<36 ;i++) { paintCorner (WHITE); move (); } paintCorner (WHITE); turnRight (); for (int i=0; i<36 ;i++) { move (); } turnRight (); for (int i=0; i<10 ;i++) { move (); } for (int i=0; i<15 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup (); move (); for (int i=0; i<14 ;i++) { paintCorner (LIGHT_GRAY); move (); } stepup2 (); for (int i=0; i<2;i++) { move (); } for (int i=0; i<12 ;i++) { paintCorner (LIGHT_GRAY); move (); } stepup (); for (int i=0; i<2;i++) { move (); } for (int i=0; i<10 ;i++) { paintCorner (LIGHT_GRAY); move (); } stepup2 (); for (int i=0; i<2;i++) { move (); } for (int i=0; i<8 ;i++) { paintCorner (LIGHT_GRAY); move (); } stepup (); for (int i=0; i<2;i++) { move (); } for (int i=0; i<6 ;i++) { paintCorner (LIGHT_GRAY); move (); } stepup2 (); move (); for (int i=0; i<6 ;i++) { paintCorner (LIGHT_GRAY); move (); } stepup (); move (); for (int i=0; i<6 ;i++) { paintCorner (LIGHT_GRAY); move (); } stepup2 (); for (int i=0; i<2;i++) { move (); } for (int i=0; i<4 ;i++) { paintCorner (LIGHT_GRAY); move (); } } private void applesign () { turnRight (); for (int i=0; i<5 ;i++) { move (); } for (int i=0; i<3 ;i++) { paintCorner (GRAY); move (); } stepup (); for (int i=0; i<5 ;i++) { paintCorner (GRAY); move (); } stepup2 (); for (int i=0; i<6 ;i++) { paintCorner (GRAY); move (); } stepup (); for (int i=0; i<7 ;i++) { paintCorner (GRAY); move (); } stepup2 (); for (int i=0; i<3 ;i++) { move (); paintCorner (GRAY); } move (); for (int i=0; i<2 ;i++) { move (); paintCorner (GRAY); } turnRight (); move (); paintCorner (GRAY); turnRight (); for (int i=0; i<4 ;i++) { move (); } paintCorner (GRAY); } private void camera () { turnRight (); for (int i=0; i<2;i++) { move (); } turnRight (); for (int i=0; i<24 ;i++) { move (); } paintCorner (BLACK); putBeeper (); } private void turnonscreen () { turnAround (); for (int i=0; i<3 ;i++) { move (); } turnRight (); for (int i=0; i<17 ;i++) { move (); } turnAround (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup2 (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup2 (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup2 (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup2 (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup2 (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup2 (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup (); for (int i=0; i<33 ;i++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); stepup2 (); } private void applescreen () { turnAround (); for (int i=0; i<17 ;i++) { move (); } turnLeft (); for (int i=0; i<12 ;i++) { move (); } turnRight (); paintCorner (DARK_GRAY); turnRight (); move (); turnRight (); move (); turnRight (); for (int i=0; i<3 ;i++) { paintCorner (DARK_GRAY); move (); } stepup2 (); move (); for (int i=0; i<2 ;i++) { paintCorner (DARK_GRAY); move (); } stepup (); for (int i=0; i<3 ;i++) { paintCorner (DARK_GRAY); move (); } } private void light () { for (int i=0; i<29 ;i++) { move (); } turnRight (); for (int i=0; i<5 ;i++) { move (); } putBeeper (); } private void circle () { turnLeft (); for (int i=0; i<4;i++) { move (); } turnLeft (); for (int i=0; i<2;i++) { move (); } paintCorner (GRAY); for (int i=0; i<2;i++) { turnRight (); move (); } paintCorner (GRAY); for (int i=0; i<2;i++) { turnLeft (); move (); } paintCorner (GRAY); for (int i=0; i<2;i++) { move (); turnLeft (); } paintCorner (GRAY); turnLeft (); for (int i=0; i<42 ;i++) { move (); turnRight (); move (); for (int j=0; j<30 ;j++) { paintCorner (LIGHT_GRAY); } for (int j=0; j<30 ;j++) { paintCorner (GRAY); } } } private void lightoff () { turnAround (); for (int i=0; i<9 ;i++) { move (); } turnLeft (); for (int i=0; i<13 ;i++) { move (); } pickBeeper (); } private void appleoff () { turnLeft (); for (int i=0; i<17 ;i++) { move (); } turnLeft (); for (int i=0; i<13 ;i++) { move (); } turnLeft (); for (int j=0; j<4 ;j++) { paintCorner (LIGHT_GRAY); move (); } stepup2 (); for (int j=0; j<5 ;j++) { paintCorner (LIGHT_GRAY); move (); } stepup (); for (int j=0; j<5 ;j++) { paintCorner (LIGHT_GRAY); move (); } } private void circleoff () { for (int j=0; j<5 ;j++) { paintCorner (LIGHT_GRAY); move (); } turnRight (); move (); paintCorner (LIGHT_GRAY); turnRight (); move (); turnLeft (); move (); paintCorner (LIGHT_GRAY); for (int i=0; i<2;i++) { turnRight (); move (); } paintCorner (LIGHT_GRAY); } private void bluescreen () { turnRight (); for (int j=0; j<4 ;j++) { move (); } turnRight (); for (int j=0; j<17 ;j++) { move (); } turnAround (); for (int i=0; i<7 ;i++) { for (int j=0; j<33 ;j++) { paintCorner (CYAN); move (); } paintCorner (CYAN); stepup2 (); for (int j=0; j<33 ;j++) { paintCorner (CYAN); move (); } paintCorner (CYAN); stepup (); } } private void welcome () { turnRight (); for (int j=0; j<8 ;j++) { move (); } turnLeft (); move (); turnLeft (); for (int i=0; i<2;i++) { move (); } for (int j=0; j<5 ;j++) { paintCorner (BLACK); move (); } turnAround (); for (int j=0; j<5 ;j++) { move (); } turnLeft (); for (int j=0; j<2 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnLeft (); for (int j=0; j<3 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnAround (); for (int j=0; j<3 ;j++) { move (); } turnLeft (); for (int j=0; j<2 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnLeft (); for (int j=0; j<5 ;j++) { paintCorner (BLACK); move (); } turnRight (); for (int i=0; i<2;i++) { move (); } turnRight (); move (); turnLeft (); for (int j=0; j<3 ;j++) { paintCorner (BLACK); move (); } turnAround (); for (int j=0; j<3 ;j++) { move (); } turnLeft (); for (int j=0; j<5 ;j++) { paintCorner (BLACK); move (); } turnAround (); move (); turnRight (); for (int j=0; j<3 ;j++) { paintCorner (BLACK); move (); } turnLeft (); for (int j=0; j<2 ;j++) { move (); } turnLeft (); move (); for (int j=0; j<2 ;j++) { paintCorner (BLACK); move (); } turnRight (); for (int i=0; i<2;i++) { move (); } turnRight (); for (int j=0; j<4 ;j++) { move (); } turnRight (); for (int j=0; j<4 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnLeft (); move (); for (int j=0; j<2 ;j++) { paintCorner (BLACK); move (); } move (); for (int j=0; j<3 ;j++) { paintCorner (BLACK); move (); } turnAround (); for (int j=0; j<3 ;j++) { move (); } turnRight (); for (int j=0; j<4 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnRight (); for (int j=0; j<2 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); move (); move (); for (int j=0; j<2 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnRight (); for (int j=0; j<4 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnRight (); for (int j=0; j<2 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnRight (); for (int j=0; j<4 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnRight (); for (int j=0; j<4 ;j++) { move (); } turnRight (); for (int j=0; j<4 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnAround (); for (int j=0; j<4 ;j++) { move (); } turnRight (); for (int j=0; j<2 ;j++) { paintCorner (BLACK); move (); } turnRight (); for (int j=0; j<4 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnAround (); for (int j=0; j<4 ;j++) { move (); } turnRight (); for (int j=0; j<2 ;j++) { paintCorner (BLACK); move (); } turnRight (); for (int j=0; j<4 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnLeft (); for (int i=0; i<2;i++) { move (); } turnLeft (); for (int j=0; j<4 ;j++) { paintCorner (BLACK); move (); } paintCorner (BLACK); turnRight(); for (int j=0; j<3 ;j++) { paintCorner (BLACK); move (); } turnRight (); for (int j=0; j<2 ;j++) { move (); } turnRight (); move (); for (int j=0; j<3 ;j++) { paintCorner (BLACK); move (); } turnLeft (); for (int j=0; j<2 ;j++) { move (); } turnLeft (); move (); for (int j=0; j<3 ;j++) { paintCorner (BLACK); move (); } } private void loadingbar () { turnRight (); for (int j=0; j<6 ;j++) { move (); } turnRight (); for (int j=0; j<9 ;j++) { move (); } for (int j=0; j<14 ;j++) { paintCorner (LIGHT_GRAY); move (); } turnRight (); for (int j=0; j<2 ;j++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); turnRight (); for (int j=0; j<14 ;j++) { paintCorner (LIGHT_GRAY); move (); } paintCorner (LIGHT_GRAY); turnRight (); for (int j=0; j<2 ;j++) { paintCorner (LIGHT_GRAY); move (); } turnRight (); for (int j=0; j<14 ;j++) { move (); } for (int i=0; i<2;i++) { turnRight (); move (); } for (int j=0; j<12 ;j++) { paintCorner (WHITE); move (); } paintCorner (WHITE); turnAround (); for (int j=0; j<12 ;j++) { move (); } turnAround (); paintCorner (RED); move (); for (int j=0; j<3 ;j++) { time1 (); time2 (); } wait (900); for (int j=0; j<2 ;j++) { paintCorner (RED); move (); } } private void wait (int time) { try { Thread.sleep (time); } catch (InterruptedException e) { e.printStackTrace(); } } private void time1 () { wait (1000); for (int j=0; j<1 ;j++) { paintCorner (RED); move (); } } private void time2 () { wait (1500); for (int j=0; j<2 ;j++) { paintCorner (RED); move (); } } private void crash () { wait (1500); turnLeft (); for (int j=0; j<10 ;j++) { move (); } turnLeft (); for (int j=0; j<22 ;j++) { move (); } turnAround (); fillscreenrandom (); } private void randomcolors () { if (random(0.25)) { paintCorner (PINK); }else if(random(0.25)){ paintCorner (CYAN); }else if(random(0.25)){ paintCorner (LIGHT_GRAY); }else if(random(0.25)){ paintCorner (WHITE); } } private void fillscreenrandom () { for (int j=0; j<7 ;j++) { for (int i=0; i<33 ;i++) { randomcolors (); move (); } randomcolors (); stepup (); for (int i=0; i<33 ;i++) { randomcolors (); move (); } randomcolors (); stepup2 (); } } private void error () { turnLeft (); for (int i=0; i<6 ;i++) { move (); } turnRight (); for (int i=0; i<7 ;i++) { move (); } for (int i=0; i<3 ;i++) { paintCorner (BLACK); move (); } for (int j=0; j<4 ;j++) { move (); for (int i=0; i<3 ;i++) { paintCorner (BLACK); move (); } } stepup(); move (); for (int i=0; i<8 ;i++) { paintCorner (BLACK); move (); move (); } for (int i=0; i<2;i++) { move (); } paintCorner (BLACK); stepup2 (); for (int i=0; i<2;i++) { paintCorner (BLACK); move (); } paintCorner (BLACK); for (int i=0; i<2 ;i++) { move (); move (); paintCorner (BLACK); move (); paintCorner (BLACK); move (); paintCorner (BLACK); } for (int i=0; i<2 ;i++) { move (); } paintCorner (BLACK); for (int i=0; i<2 ;i++) { move (); } paintCorner (BLACK); for (int i=0; i<2 ;i++) { move (); } for (int i=0; i<2;i++) { paintCorner (BLACK); move (); } paintCorner (BLACK); stepup (); for (int i=0; i<2;i++) { move (); paintCorner (BLACK); } for (int i=0; i<2 ;i++) { move (); } paintCorner (BLACK); for (int i=0; i<2 ;i++) { move (); } paintCorner (BLACK); for (int i=0; i<3 ;i++) { move (); } paintCorner (BLACK); move (); paintCorner (BLACK); for (int i=0; i<3 ;i++) { move (); } paintCorner (BLACK); move (); paintCorner (BLACK); for (int i=0; i<4 ;i++) { move (); } paintCorner (BLACK); stepup2 (); paintCorner (BLACK); for (int i=0; i<2 ;i++) { move (); paintCorner (BLACK); } for (int i=0; i<5 ;i++) { paintCorner (BLACK); move (); move (); } for (int i=0; i<2;i++) { paintCorner (BLACK); move (); } for (int i=0; i<2;i++) { paintCorner (BLACK); move (); move (); } paintCorner (BLACK); for (int i=0; i<8 ;i++) { move (); } } private void finish () { turnRight (); move (); turnLeft (); } }