package android.opengl.OpenGLES10;
public class Vector3f
{
public float[] v = new float[9];
public Vector3f()
{
v[0] = 0;
v[1] = 0;
v[2] = 0;
}
public Vector3f(float x, float y, float z)
{
v[0] = x;
v[1] = y;
v[2] = z;
}
public Vector3f(float[] a)
{
v[0] = a[0];
v[1] = a[1];
v[2] = a[2];
}
public Vector3f(Vector3f other)
{
v[0] = other.v[0];
v[1] = other.v[1];
v[2] = other.v[2];
}
public Vector3f copyFrom(Vector3f other)
{
v[0] = other.v[0];
v[1] = other.v[1];
v[2] = other.v[2];
return this;
}
public boolean equalsfloato (Vector3f other)
{
for (int i = 0; i < 3; i++)
{
if (v[i] != other.v[i])
{
return false;
}
}
return true;
}
public boolean notEqualsfloato (Vector3f other)
{
return !equalsfloato(other);
}
public float getItem (int i)
{
return v[i];
}
public Vector3f unaryNegation()
{
return new Vector3f(-v[0], -v[1], -v[2]);
}
public Vector3f subtract(Vector3f vec)
{
return new Vector3f(v[0] - vec.v[0], v[1] - vec.v[1], v[2] - vec.v[2]);
}
public Vector3f add(Vector3f vec)
{
return new Vector3f(v[0] + vec.v[0], v[1] + vec.v[1], v[2] + vec.v[2]);
}
public Vector3f multiply(float s)
{
return new Vector3f(v[0] * s, v[1] * s, v[2] * s);
}
}