package com.imps.tabletennis.tranning;
import android.util.Log;
public class CueAnimateThread extends Thread{
GameView gameView;
private boolean flag=true;
private int sleepSpan=40;
private boolean term = false;
public CueAnimateThread(GameView gameView){
this.gameView=gameView;
}
public void setFlag(boolean data){
this.flag = data;
}
public void exit(){
term = true;
}
@Override
public void run(){
/**
* @j2sNative
* console.log('CueAnimateThread<<GO!');
*/{}
while(!term){
if(!flag){
try{
Thread.sleep(sleepSpan);
}
catch(Exception e){
e.printStackTrace();
}
continue;
}
gameView.cue.setShowingAnimFlag(true);
while(flag)
{
if(gameView.cue.changeDisWithBall() <= 0){
gameView.cue.resetAnimValues();
break;
}
try{
Thread.sleep(sleepSpan);
}
catch(Exception e){
e.printStackTrace();
}
}
Log.d("CueAnimateThread","run...");
float v=Ball.vMax*(gameView.strengthBar.getCurrHeight()/gameView.strengthBar.getHeight());
float angle=gameView.cue.getAngle();
gameView.alBalls.get(0).changeVxy(v, angle);
gameView.cue.setShowingAnimFlag(false);
gameView.cue.setShowCueFlag(false);
if(gameView.activity.isSoundOn()){
gameView.playSound(GameView.SHOOT_SOUND, 0);
}
flag = false;
}
}
}