/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.graphics; public class LinearGradient extends Shader { public PointF m_pts0, m_pts1; public int[] m_colors; public float[] m_positions; public TileMode m_tileMode; /** Create a shader that draws a linear gradient along a line. @param x0 The x-coordinate for the start of the gradient line @param y0 The y-coordinate for the start of the gradient line @param x1 The x-coordinate for the end of the gradient line @param y1 The y-coordinate for the end of the gradient line @param colors The colors to be distributed along the gradient line @param positions May be null. The relative positions [0..1] of each corresponding color in the colors array. If this is null, the the colors are distributed evenly along the gradient line. @param tile The Shader tiling mode */ public LinearGradient(float x0, float y0, float x1, float y1, int colors[], float positions[], TileMode tile) { if (colors.length < 2) { throw new IllegalArgumentException("needs >= 2 number of colors"); } if (positions != null && colors.length != positions.length) { throw new IllegalArgumentException("color and position arrays must be of equal length"); } m_pts0 = new PointF(x0, y0); m_pts1 = new PointF(x1, y1); m_tileMode = tile; m_colors = new int[colors.length]; for (int i = 0; i < colors.length; i++) { m_colors[i] = colors[i]; } if (positions != null) { m_positions = new float[positions.length]; for (int i = 0; i < positions.length; i++) { m_positions[i] = positions[i]; } } //native_instance = nativeCreate1(x0, y0, x1, y1, colors, positions, tile.nativeInt); } /** Create a shader that draws a linear gradient along a line. @param x0 The x-coordinate for the start of the gradient line @param y0 The y-coordinate for the start of the gradient line @param x1 The x-coordinate for the end of the gradient line @param y1 The y-coordinate for the end of the gradient line @param color0 The color at the start of the gradient line. @param color1 The color at the end of the gradient line. @param tile The Shader tiling mode */ public LinearGradient(float x0, float y0, float x1, float y1, int color0, int color1, TileMode tile) { m_pts0 = new PointF(x0, y0); m_pts1 = new PointF(x1, y1); m_tileMode = tile; m_colors = new int[2]; m_colors[0] = color0; m_colors[1] = color1; //native_instance = nativeCreate2(x0, y0, x1, y1, color0, color1, tile.nativeInt); } }