package com.imps.tabletennis.tranning;
public class KeyThread extends Thread {
private boolean flag=true;
GameView gameView;
// private int sleepSpan=40;
private int sleepSpan=10;
// Workaround: (required to ensure GameViewDrawThread timing function Works)
private int cntDownNum = 0;
private float changeSpeedTime=80f;
public KeyThread(GameView gameView)
{
this.gameView=gameView;
}
@Override
public void run()
{
/**
* @j2sNative
* console.log('KeyThread<<GO!');
*/{}
while(/*flag*/true)
{
if(!((gameView.keyState&0x20)==0))
{
gameView.btnPressTime+=3.5f;
}
if(!((gameView.keyState&0x1)==0))
{
if(gameView.btnPressTime<changeSpeedTime)
{
gameView.cue.rotateLeftSlowly();
}
else
{
gameView.cue.rotateLeftFast();
}
}
else if(!((gameView.keyState&0x2)==0))
{
if(gameView.btnPressTime<changeSpeedTime)
{
gameView.cue.rotateRightSlowly();
}
else
{
gameView.cue.rotateRightFast();
}
}
try{
Thread.sleep(sleepSpan);
}
catch(Exception e){
e.printStackTrace();
}
}
}
public void setFlag(boolean flag) {
this.flag = flag;
}
}