/*
Copyright 2012 Jan Ove Saltvedt
This file is part of KBot.
KBot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
KBot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with KBot. If not, see <http://www.gnu.org/licenses/>.
*/
package com.kbotpro.scriptsystem.input.internal.mouse;
import java.awt.*;
/**
* A 2 dimensional vector class used for applying forces to a mouse move
*/
public class Vector2D {
public double xUnits;
public double yUnits;
public void draw(Graphics2D g, int posX, int posY) {
Stroke stroke = g.getStroke();
g.setStroke(new BasicStroke(2));
g.drawLine(posX, posY, posX + (int) xUnits, posY + (int) yUnits);
g.setStroke(stroke);
}
public Vector2D sum(Vector2D vector) {
Vector2D out = new Vector2D();
out.xUnits = xUnits + vector.xUnits;
out.yUnits = xUnits + vector.yUnits;
return out;
}
public void add(Vector2D vector) {
xUnits += vector.xUnits;
yUnits += vector.yUnits;
}
public Vector2D multiply(double factor) {
Vector2D out = new Vector2D();
out.xUnits = xUnits * factor;
out.yUnits = yUnits * factor;
return out;
}
public double getLength() {
return Math.sqrt(xUnits * xUnits + yUnits * yUnits);
}
public double getAngle() {
return Math.atan2(yUnits, xUnits);
}
}