/*
Copyright 2012 Jan Ove Saltvedt
This file is part of KBot.
KBot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
KBot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with KBot. If not, see <http://www.gnu.org/licenses/>.
*/
package com.kbotpro.scriptsystem.fetch;
import com.kbotpro.scriptsystem.various.ModuleConnector;
import com.kbotpro.bot.BotEnvironment;
/**
* Created by IntelliJ IDEA.
* User: Jan Ove Saltvedt
* Date: Oct 21, 2009
* Time: 6:13:52 PM
*/
public class Settings extends ModuleConnector {
public static final int SETTING_TOGGLE_ACCEPT_AID = 427;
public static final int SETTING_TOGGLE_RUN = 173;
public static final int SETTING_MOUSE_BUTTONS = 170;
public static final int SETTING_CHAT_EFFECTS = 171;
public static final int SETTING_SPLIT_PRIVATE_CHAT = 287;
public static final int SETTING_ADJUST_SCREEN_BRIGHTNESS = 166;
public static final int SETTING_ADJUST_MUSIC_VOLUME = 168;
public static final int SETTING_ADJUST_SOUND_EFFECT_VOLUME = 169;
public static final int SETTING_ADJUST_AREA_SOUND_EFFECT_VOLUME = 872;
public static final int SETTING_COMBAT_STYLE = 43;
public static final int SETTING_AUTO_RETALIATE = 172;
public static final int SETTING_SWAP_QUEST_DIARY = 1002;
public static final int SETTING_PRAYER_THICK_SKIN = 83;
public static final int SETTING_TOGGLE_LOOP_MUSIC = 19;
public static final int SETTING_BANK_TOGGLE_REARRANGE_MODE = 304;
public static final int SETTING_BANK_TOGGLE_WITHDRAW_MODE = 115;
public static final int SETTING_TYPE_SHOP = 118;
public static final int SETTING_SPECIAL_ATTACK_ENABLED = 301;
public Settings(BotEnvironment botEnv) {
super(botEnv);
}
/**
* Gets an array of all the games settings.
* @return
*/
public int[] getSettings(){
return getClient().getSettingsArray();
}
/**
* Gets an ingame setting with the given ID
* @param ID the ID of the setting to get.
* @return
*/
public int getSetting(int ID){
int[] settings = getSettings();
return settings[ID];
}
/**
* Checks if a setting exists.
* @param ID
* @return
*/
public boolean settingExist(int ID){
int[] settings = getSettings();
return ID < 0 || ID >= settings.length;
}
}