/*
Copyright 2012 Jan Ove Saltvedt
This file is part of KBot.
KBot is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
KBot is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with KBot. If not, see <http://www.gnu.org/licenses/>.
*/
package com.kbotpro.debuggers;
import com.kbotpro.scriptsystem.runnable.Debugger;
import com.kbotpro.scriptsystem.events.PaintEventListener;
import com.kbotpro.scriptsystem.events.ServerMessageListener;
import com.kbotpro.scriptsystem.wrappers.Tile;
import java.awt.*;
/**
* Created by IntelliJ IDEA.
* User: Jan Ove Saltvedt
* Date: Oct 21, 2009
* Time: 8:03:01 PM
* To change this template use File | Settings | File Templates.
*/
public class GameDebugger extends Debugger implements PaintEventListener, ServerMessageListener {
private boolean shallRun;
/**
* Gets the name shown in the debugs menu
*
* @return String containing name
*/
public String getName() {
return "Game Debugger";
}
/**
* Is called before the debugger starts to check if it can run.
*
* @return Returns a boolean indicating if the service can be started or not
*/
public boolean canStart() {
return true;
}
/**
* Is called right before the run() gets called
*/
public void onStart() {
shallRun = true;
}
/**
* Is called to pause debugger.
*/
public void pause() {
//To change body of implemented methods use File | Settings | File Templates.
}
/**
* Is called to stop the debugger.
* The debugger is than added to the cleanup queue and thread will be force killed if not deleted within 10 seconds.
*/
public void stop() {
shallRun = false;
}
/**
* You should implement the main loop here.
*/
public void run() {
while(shallRun){
sleep(500);
}
}
/**
* Gets called when the client updates it graphics.
* Please do not do anything extremely time consuming in here as it will make the fps go low.
*
* @param g Graphics to paint on
*/
public void onRepaint(Graphics g) {
if (shallRun) {
g.setColor(Color.green);
g.drawString("Camera angle: "+camera.getAngle(), 20, 60);
g.drawString("Inventory item count: "+ inventory.getCount(), 20, 80);
if(game.hasSelectedItem()){
g.drawString("We have something selected.", 20, 100);
}
else{
g.drawString("We don't have anything selected.", 20, 100);
}
g.drawString("Game state: "+game.getGameState(), 20, 120);
final Tile destination = game.getDestination();
g.drawString("Destination: "+ (destination == null?"N/A":destination), 20, 140);
if (isLoggedIn()) {
g.drawString("Current selected tab: "+game.getCurrentTab(), 20, 160);
}
}
}
/**
* Is called when the client recieves a server message.
*
* @param message
*/
public void onServerMessage(String message) {
log.log("Server Message: "+message);
}
}