/* * @(#)ImageBevelBorder.java * * Copyright (c) 1996-2010 The authors and contributors of JHotDraw. * You may not use, copy or modify this file, except in compliance with the * accompanying license terms. */ package org.jhotdraw.draw.action; import java.awt.*; import javax.swing.border.*; import java.awt.image.*; /** * Draws a filled bevel border using an image and insets. * The image must consist of a bevel and a fill area. * <p> * The insets and the size of the image are * used do determine which parts of the image shall be * used to draw the corners and edges of the bevel as * well the fill area. * * <p>For example, if you provide an image of size 10,10 * and a insets of size 2, 2, 4, 4, then the corners of * the border are made up of top left: 2,2, top right: 2,4, * bottom left: 2,4, bottom right: 4,4 rectangle of the image. * The inner area of the image is used to fill the inner area. * * @author Werner Randelshofer * @version $Id$ */ public class ImageBevelBorder implements Border { private static final boolean VERBOSE = false; /** * The image to be used for drawing. */ private BufferedImage image; /** * The border insets */ private Insets borderInsets; /** * The insets of the image. */ private Insets imageInsets; /** * This attribute is set to true, when the image * is used to fill the content area too. */ private boolean fillContentArea; /** * Creates a new instance with the given image and insets. * The image has the same insets as the border. */ public ImageBevelBorder(Image img, Insets borderInsets) { this(img, borderInsets, borderInsets, true); } /** * Creates a new instance with the given image and insets. * The image has different insets than the border. */ public ImageBevelBorder(Image img, Insets imageInsets, Insets borderInsets) { this(img, imageInsets, borderInsets, true); } /** * Creates a new instance with the given image and insets. * The image has different insets than the border. */ public ImageBevelBorder(Image img, Insets imageInsets, Insets borderInsets, boolean fillContentArea) { if (img instanceof BufferedImage) { this.image = (BufferedImage) img; } else { Frame f = new Frame(); f.pack(); MediaTracker t = new MediaTracker(f); t.addImage(img, 0); try { t.waitForAll(); } catch (InterruptedException e) {} image = new BufferedImage(img.getWidth(f), img.getHeight(f), BufferedImage.TYPE_INT_ARGB); Graphics2D imgGraphics = image.createGraphics(); imgGraphics.drawImage(img, 0, 0, f); imgGraphics.dispose(); f.dispose(); } this.imageInsets = imageInsets; this.borderInsets = borderInsets; this.fillContentArea = fillContentArea; } /** * Returns true if the border is opaque. * This implementation always returns false. */ @Override public boolean isBorderOpaque() { return false; } /** * Returns the insets of the border. * @param c the component for which this border insets value applies */ @Override public Insets getBorderInsets(Component c) { return (Insets) borderInsets.clone(); } /** * Paints the bevel image for the specified component with the * specified position and size. * @param c the component for which this border is being painted * @param gr the paint graphics * @param x the x position of the painted border * @param y the y position of the painted border * @param width the width of the painted border * @param height the height of the painted border */ @Override public void paintBorder(Component c, Graphics gr, int x, int y, int width, int height) { if (image == null) return; // Cast Graphics to Graphics2D Graphics2D g = (Graphics2D) gr; // Set some variables for easy access of insets and image size int top = imageInsets.top; int left = imageInsets.left; int bottom = imageInsets.bottom; int right = imageInsets.right; int imgWidth = image.getWidth(); int imgHeight = image.getHeight(); // Optimisation: Draw image directly if it fits into the component if (fillContentArea) { if (width == imgWidth && height == imgHeight) { g.drawImage(image, x, y, c); return; } } // Optimisation: Remove insets, if image width or image height fits if (width == imgWidth) { left = imgWidth; right = 0; } if (height == imgHeight) { top = imgHeight; bottom = 0; } // Adjust insets if component is too small if (width < left + right) { left = Math.min(left, width / 2); //Math.max(0, left + (width - left - right) / 2); right = width - left; } if (height < top + bottom) { top = Math.min(top, height / 2); //Math.max(0, top + (height - top - bottom) / 2); bottom = height - top; } // Draw the Leads if (top > 0 && left > 0) { g.drawImage( image, x, y, x + left, y + top, 0, 0, left, top, c ); } if (top > 0 && right > 0) { //g.fillRect(x+width-right, y, x+width, y+top); g.drawImage( image, x + width - right, y, x + width, y + top, imgWidth - right, 0, imgWidth, top, c ); } if (bottom > 0 && left > 0) { g.drawImage( image, x, y + height - bottom, x + left, y + height, 0, imgHeight - bottom, left, imgHeight, c ); } if (bottom > 0 && right > 0) { g.drawImage( image, x + width - right, y + height - bottom, x + width, y + height, imgWidth - right, imgHeight - bottom, imgWidth, imgHeight, c ); } // Draw the edges BufferedImage subImg = null; TexturePaint paint; // North if (top > 0 && left + right < width) { subImg = image.getSubimage(left, 0, imgWidth - right - left, top); paint = new TexturePaint(subImg, new Rectangle(x+left, y, imgWidth - left - right, top)); g.setPaint(paint); g.fillRect(x+left, y, width - left - right, top); } // South if (bottom > 0 && left + right < width) { subImg = image.getSubimage(left, imgHeight - bottom, imgWidth - right - left, bottom); paint = new TexturePaint(subImg, new Rectangle(x+left, y + height - bottom, imgWidth - left - right, bottom)); g.setPaint(paint); g.fillRect(x+left, y + height - bottom, width - left - right, bottom); } // West if (left > 0 && top + bottom < height) { subImg = image.getSubimage(0, top, left, imgHeight - top - bottom); paint = new TexturePaint(subImg, new Rectangle(x, y+top, left, imgHeight - top - bottom)); g.setPaint(paint); g.fillRect(x, y+top, left, height - top - bottom); } // East if (right > 0 && top + bottom < height) { subImg = image.getSubimage(imgWidth - right, top, right, imgHeight - top - bottom); paint = new TexturePaint(subImg, new Rectangle(x+width-right, y + top, right, imgHeight - top - bottom)); g.setPaint(paint); g.fillRect(x+width-right, y + top, right, height - top - bottom); } // Fill the center if (fillContentArea) { g.setColor(Color.yellow); if (left + right < width && top + bottom < height) { subImg = image.getSubimage(left, top, imgWidth - right - left, imgHeight - top - bottom); paint = new TexturePaint(subImg, new Rectangle(x + left, y + top, imgWidth - right - left, imgHeight - top - bottom)); g.setPaint(paint); g.fillRect(x+left, y + top, width - right - left, height - top - bottom); } } } }