/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package org.caudexorigo.lang.math;
import java.io.Serializable;
/**
* <p>
* <code>FloatRange</code> represents an inclusive range of <code>float</code>s.
* </p>
*
* @author Stephen Colebourne
* @since 2.0
* @version $Id: FloatRange.java 437554 2006-08-28 06:21:41Z bayard $
*/
public final class FloatRange extends Range implements Serializable
{
/**
* Required for serialization support.
*
* @see java.io.Serializable
*/
private static final long serialVersionUID = 71849363892750L;
/**
* The minimum number in this range (inclusive).
*/
private final float min;
/**
* The maximum number in this range (inclusive).
*/
private final float max;
/**
* Cached output minObject (class is immutable).
*/
private transient Float minObject = null;
/**
* Cached output maxObject (class is immutable).
*/
private transient Float maxObject = null;
/**
* Cached output hashCode (class is immutable).
*/
private transient int hashCode = 0;
/**
* Cached output toString (class is immutable).
*/
private transient String toString = null;
/**
* <p>
* Constructs a new <code>FloatRange</code> using the specified number as both the minimum and maximum in this range.
* </p>
*
* @param number
* the number to use for this range
* @throws IllegalArgumentException
* if the number is <code>NaN</code>
*/
public FloatRange(float number)
{
super();
if (Float.isNaN(number))
{
throw new IllegalArgumentException("The number must not be NaN");
}
this.min = number;
this.max = number;
}
/**
* <p>
* Constructs a new <code>FloatRange</code> using the specified number as both the minimum and maximum in this range.
* </p>
*
* @param number
* the number to use for this range, must not be <code>null</code>
* @throws IllegalArgumentException
* if the number is <code>null</code>
* @throws IllegalArgumentException
* if the number is <code>NaN</code>
*/
public FloatRange(Number number)
{
super();
if (number == null)
{
throw new IllegalArgumentException("The number must not be null");
}
this.min = number.floatValue();
this.max = number.floatValue();
if (Float.isNaN(min) || Float.isNaN(max))
{
throw new IllegalArgumentException("The number must not be NaN");
}
if (number instanceof Float)
{
this.minObject = (Float) number;
this.maxObject = (Float) number;
}
}
/**
* <p>
* Constructs a new <code>FloatRange</code> with the specified minimum and maximum numbers (both inclusive).
* </p>
*
* <p>
* The arguments may be passed in the order (min,max) or (max,min). The getMinimum and getMaximum methods will return the correct values.
* </p>
*
* @param number1
* first number that defines the edge of the range, inclusive
* @param number2
* second number that defines the edge of the range, inclusive
* @throws IllegalArgumentException
* if either number is <code>NaN</code>
*/
public FloatRange(float number1, float number2)
{
super();
if (Float.isNaN(number1) || Float.isNaN(number2))
{
throw new IllegalArgumentException("The numbers must not be NaN");
}
if (number2 < number1)
{
this.min = number2;
this.max = number1;
}
else
{
this.min = number1;
this.max = number2;
}
}
/**
* <p>
* Constructs a new <code>FloatRange</code> with the specified minimum and maximum numbers (both inclusive).
* </p>
*
* <p>
* The arguments may be passed in the order (min,max) or (max,min). The getMinimum and getMaximum methods will return the correct values.
* </p>
*
* @param number1
* first number that defines the edge of the range, inclusive
* @param number2
* second number that defines the edge of the range, inclusive
* @throws IllegalArgumentException
* if either number is <code>null</code>
* @throws IllegalArgumentException
* if either number is <code>NaN</code>
*/
public FloatRange(Number number1, Number number2)
{
super();
if (number1 == null || number2 == null)
{
throw new IllegalArgumentException("The numbers must not be null");
}
float number1val = number1.floatValue();
float number2val = number2.floatValue();
if (Float.isNaN(number1val) || Float.isNaN(number2val))
{
throw new IllegalArgumentException("The numbers must not be NaN");
}
if (number2val < number1val)
{
this.min = number2val;
this.max = number1val;
if (number2 instanceof Float)
{
this.minObject = (Float) number2;
}
if (number1 instanceof Float)
{
this.maxObject = (Float) number1;
}
}
else
{
this.min = number1val;
this.max = number2val;
if (number1 instanceof Float)
{
this.minObject = (Float) number1;
}
if (number2 instanceof Float)
{
this.maxObject = (Float) number2;
}
}
}
// Accessors
// --------------------------------------------------------------------
/**
* <p>
* Returns the minimum number in this range.
* </p>
*
* @return the minimum number in this range
*/
public Number getMinimumNumber()
{
if (minObject == null)
{
minObject = new Float(min);
}
return minObject;
}
/**
* <p>
* Gets the minimum number in this range as a <code>long</code>.
* </p>
*
* <p>
* This conversion can lose information for large values or decimals.
* </p>
*
* @return the minimum number in this range
*/
public long getMinimumLong()
{
return (long) min;
}
/**
* <p>
* Gets the minimum number in this range as a <code>int</code>.
* </p>
*
* <p>
* This conversion can lose information for large values or decimals.
* </p>
*
* @return the minimum number in this range
*/
public int getMinimumInteger()
{
return (int) min;
}
/**
* <p>
* Gets the minimum number in this range as a <code>double</code>.
* </p>
*
* @return the minimum number in this range
*/
public double getMinimumDouble()
{
return min;
}
/**
* <p>
* Gets the minimum number in this range as a <code>float</code>.
* </p>
*
* @return the minimum number in this range
*/
public float getMinimumFloat()
{
return min;
}
/**
* <p>
* Returns the maximum number in this range.
* </p>
*
* @return the maximum number in this range
*/
public Number getMaximumNumber()
{
if (maxObject == null)
{
maxObject = new Float(max);
}
return maxObject;
}
/**
* <p>
* Gets the maximum number in this range as a <code>long</code>.
* </p>
*
* <p>
* This conversion can lose information for large values or decimals.
* </p>
*
* @return the maximum number in this range
*/
public long getMaximumLong()
{
return (long) max;
}
/**
* <p>
* Gets the maximum number in this range as a <code>int</code>.
* </p>
*
* <p>
* This conversion can lose information for large values or decimals.
* </p>
*
* @return the maximum number in this range
*/
public int getMaximumInteger()
{
return (int) max;
}
/**
* <p>
* Gets the maximum number in this range as a <code>double</code>.
* </p>
*
* @return the maximum number in this range
*/
public double getMaximumDouble()
{
return max;
}
/**
* <p>
* Gets the maximum number in this range as a <code>float</code>.
* </p>
*
* @return the maximum number in this range
*/
public float getMaximumFloat()
{
return max;
}
// Tests
// --------------------------------------------------------------------
/**
* <p>
* Tests whether the specified <code>number</code> occurs within this range using <code>float</code> comparison.
* </p>
*
* <p>
* <code>null</code> is handled and returns <code>false</code>.
* </p>
*
* @param number
* the number to test, may be <code>null</code>
* @return <code>true</code> if the specified number occurs within this range
*/
public boolean containsNumber(Number number)
{
if (number == null)
{
return false;
}
return containsFloat(number.floatValue());
}
/**
* <p>
* Tests whether the specified <code>float</code> occurs within this range using <code>float</code> comparison.
* </p>
*
* <p>
* This implementation overrides the superclass for performance as it is the most common case.
* </p>
*
* @param value
* the float to test
* @return <code>true</code> if the specified number occurs within this range by <code>float</code> comparison
*/
public boolean containsFloat(float value)
{
return value >= min && value <= max;
}
// Range tests
// --------------------------------------------------------------------
/**
* <p>
* Tests whether the specified range occurs entirely within this range using <code>float</code> comparison.
* </p>
*
* <p>
* <code>null</code> is handled and returns <code>false</code>.
* </p>
*
* @param range
* the range to test, may be <code>null</code>
* @return <code>true</code> if the specified range occurs entirely within this range
* @throws IllegalArgumentException
* if the range is not of this type
*/
public boolean containsRange(Range range)
{
if (range == null)
{
return false;
}
return containsFloat(range.getMinimumFloat()) && containsFloat(range.getMaximumFloat());
}
/**
* <p>
* Tests whether the specified range overlaps with this range using <code>float</code> comparison.
* </p>
*
* <p>
* <code>null</code> is handled and returns <code>false</code>.
* </p>
*
* @param range
* the range to test, may be <code>null</code>
* @return <code>true</code> if the specified range overlaps with this range
*/
public boolean overlapsRange(Range range)
{
if (range == null)
{
return false;
}
return range.containsFloat(min) || range.containsFloat(max) || containsFloat(range.getMinimumFloat());
}
// Basics
// --------------------------------------------------------------------
/**
* <p>
* Compares this range to another object to test if they are equal.
* </p>
* .
*
* <p>
* To be equal, the class, minimum and maximum must be equal.
* </p>
*
* @param obj
* the reference object with which to compare
* @return <code>true</code> if this object is equal
*/
public boolean equals(Object obj)
{
if (obj == this)
{
return true;
}
if (obj instanceof FloatRange == false)
{
return false;
}
FloatRange range = (FloatRange) obj;
return (Float.floatToIntBits(min) == Float.floatToIntBits(range.min) && Float.floatToIntBits(max) == Float.floatToIntBits(range.max));
}
/**
* <p>
* Gets a hashCode for the range.
* </p>
*
* @return a hash code value for this object
*/
public int hashCode()
{
if (hashCode == 0)
{
hashCode = 17;
hashCode = 37 * hashCode + getClass().hashCode();
hashCode = 37 * hashCode + Float.floatToIntBits(min);
hashCode = 37 * hashCode + Float.floatToIntBits(max);
}
return hashCode;
}
/**
* <p>
* Gets the range as a <code>String</code>.
* </p>
*
* <p>
* The format of the String is 'Range[<i>min</i>,<i>max</i>]'.
* </p>
*
* @return the <code>String</code> representation of this range
*/
public String toString()
{
if (toString == null)
{
StringBuilder buf = new StringBuilder(32);
buf.append("Range[");
buf.append(min);
buf.append(',');
buf.append(max);
buf.append(']');
toString = buf.toString();
}
return toString;
}
}