package icpc.challenge.builtin;
import icpc.challenge.link.InternalPlayerBase;
import icpc.challenge.world.Move;
import icpc.challenge.world.World;
import java.awt.geom.Point2D;
public class LoopyPlayer extends InternalPlayerBase
{
private int callCount;
private Move myMove;
public LoopyPlayer()
{
this.callCount = 0;
this.myMove = new Move(); }
private static double rsigned() {
return (Math.random() * 2.0D - 1.0D);
}
public Move chooseMove(World paramWorld) {
double d1 = 0.1D;
double d2 = 8.0D * Math.cos(this.callCount * d1);
double d3 = 8.0D * Math.sin(this.callCount * d1);
if (getSide() == 0) {
d2 = -d2;
d3 = -d3;
this.myMove.accel1.setLocation(d2, d3);
this.myMove.accel0.setLocation(d2, -d3);
} else {
this.myMove.accel0.setLocation(d2, d3);
this.myMove.accel1.setLocation(d2, -d3);
}
this.myMove.dangle = 0.175D;
this.callCount += 1;
return this.myMove;
}
}