/*-
* Copyright Bogdan Mocanu, 2009
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 3
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/**
* Class responsible with managing the player's response, and sending it to the game engine.
*
* @author mocanu
*/
public class ResponseManager {
private static final String RESPONSE_FORMAT = "%.2f %.2f %.2f %.2f %.6f\n";
public RealPoint bumperAccelerations[] = { new RealPoint(), new RealPoint() };
public double sledDirectionDelta = Const.SLED_TURN_LIMIT;
public void sendResponse() {
Object responseArgs[] = new Object[] { bumperAccelerations[0].x, bumperAccelerations[0].y,
bumperAccelerations[1].x, bumperAccelerations[1].y, sledDirectionDelta };
System.out.printf( RESPONSE_FORMAT, responseArgs );
}
}