/*- * Copyright Bogdan Mocanu, 2009 * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 3 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** * Class responsible with managing the player's response, and sending it to the game engine. * * @author mocanu */ public class ResponseManager { private static final String RESPONSE_FORMAT = "%.2f %.2f %.2f %.2f %.6f\n"; public RealPoint bumperAccelerations[] = { new RealPoint(), new RealPoint() }; public double sledDirectionDelta = Const.SLED_TURN_LIMIT; public void sendResponse() { Object responseArgs[] = new Object[] { bumperAccelerations[0].x, bumperAccelerations[0].y, bumperAccelerations[1].x, bumperAccelerations[1].y, sledDirectionDelta }; System.out.printf( RESPONSE_FORMAT, responseArgs ); } }