package icpc.challenge.builtin;
import icpc.challenge.link.InternalPlayerBase;
import icpc.challenge.world.Move;
import icpc.challenge.world.World;
public class DoNothingPlayer extends InternalPlayerBase
{
private Move myMove;
public DoNothingPlayer()
{
this.myMove = new Move(); }
public Move chooseMove(World paramWorld) {
return this.myMove;
}
}