/*
* The MIT License (MIT)
*
* Copyright (c) 2013 Goran Mrzljak
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.turbogerm.helljump.game.enemies;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.math.Interpolation;
import com.badlogic.gdx.math.Intersector;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Rectangle;
import com.turbogerm.helljump.dataaccess.EnemyData;
import com.turbogerm.helljump.game.GameArea;
import com.turbogerm.helljump.resources.ResourceNames;
final class LocoEnemy extends EnemyBase {
private static final float COLLISION_PADDING = 0.05f;
private final float mTravelPeriod;
private final float mTravelHalfPeriod;
private final float mRange;
private float mTravelTime;
private final Rectangle mCollisionRect;
public LocoEnemy(EnemyData enemyData, int startStep, AssetManager assetManager) {
super(enemyData, ResourceNames.ENEMY_LOCO_IMAGE_NAME, startStep, assetManager);
mTravelPeriod = Float.parseFloat(enemyData.getProperty(EnemyData.TRAVEL_PERIOD_PROPERTY));
mTravelHalfPeriod = mTravelPeriod / 2.0f;
mRange = GameArea.GAME_AREA_WIDTH - mSprite.getWidth();
mSprite.setX(0.0f);
mTravelTime = 0.0f;
float x = mSprite.getX() + COLLISION_PADDING;
float y = mSprite.getY() + COLLISION_PADDING;
float width = mSprite.getWidth() - 2.0f * COLLISION_PADDING;
float height = mSprite.getHeight() - 2.0f * COLLISION_PADDING;
mCollisionRect = new Rectangle(x, y, width, height);
}
@Override
public void update(float delta) {
mTravelTime = (mTravelTime + delta) % mTravelPeriod;
float x = mRange * getPositionFraction();
mSprite.setX(x);
mCollisionRect.setX(mSprite.getX() + COLLISION_PADDING);
}
@Override
public boolean isCollision(Rectangle rect) {
return Intersector.overlapRectangles(rect, mCollisionRect);
}
private float getPositionFraction() {
float t = mTravelTime / mTravelHalfPeriod;
if (t > 1.0f) {
t = 2.0f - t;
}
t = MathUtils.clamp(t, 0.0f, 1.0f);
t = Interpolation.pow5.apply(t);
return t;
}
}