/*
* The MIT License (MIT)
*
* Copyright (c) 2013 Goran Mrzljak
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.turbogerm.helljump.game.character.graphics;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.Vector2;
import com.turbogerm.helljump.resources.ResourceNames;
public final class CharacterEyesGraphicsStunned extends CharacterGraphicsBase {
private static final float OFFSET_X = 0.1f;
private static final float OFFSET_Y = 0.65f;
private static final float WIDTH = 0.8f;
private static final float HEIGHT = 0.35f;
private static final Color DEFAULT_COLOR;
private final Sprite mSprite;
static {
DEFAULT_COLOR = new Color(1.0f, 0.5f, 0.0f, 1.0f);
}
public CharacterEyesGraphicsStunned(AssetManager assetManager) {
TextureAtlas atlas = assetManager.get(ResourceNames.CHARACTER_ATLAS);
mSprite = atlas.createSprite(ResourceNames.CHARACTER_EYES_STUNNED_IMAGE_NAME);
mSprite.setSize(WIDTH, HEIGHT);
mSprite.setColor(DEFAULT_COLOR);
}
@Override
public void reset() {
}
@Override
public void render(SpriteBatch batch, Vector2 characterPosition) {
mSprite.setPosition(characterPosition.x + OFFSET_X, characterPosition.y + OFFSET_Y);
mSprite.draw(batch);
}
}