/* * The MIT License (MIT) * * Copyright (c) 2013 Goran Mrzljak * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.turbogerm.helljump.game.enemies; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.math.Intersector; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Rectangle; import com.badlogic.gdx.math.Vector2; import com.turbogerm.germlibrary.util.GameUtils; import com.turbogerm.helljump.dataaccess.EnemyData; import com.turbogerm.helljump.resources.ResourceNames; final class EvilTwinEnemy extends EnemyBase { private static final float COLLISION_PADDING = 0.05f; private final float[] mAngleSpeeds; private final float[] mRadiuses; private final Vector2[] mRotationCenters; private float mAngleParameter; private final float mHalfMaxAngleParameter; private final float mMaxAngleParameter; private final Vector2 mPosition; private final Vector2 mCenterOffset; private final Rectangle mCollisionRect; public EvilTwinEnemy(EnemyData enemyData, int startStep, AssetManager assetManager) { super(enemyData, ResourceNames.ENEMY_EVIL_TWIN_IMAGE_NAME, startStep, assetManager); Vector2 initialPosition = enemyData.getPosition(startStep); float speed = Float.parseFloat(enemyData.getProperty(EnemyData.SPEED_PROPERTY)); float[] ranges = getRanges(enemyData.getProperty(EnemyData.RANGES_PROPERTY)); int numCurves = ranges.length; mAngleSpeeds = new float[numCurves]; mRadiuses = new float[numCurves]; mRotationCenters = new Vector2[numCurves]; mPosition = new Vector2(); mCenterOffset = new Vector2( mSprite.getWidth() / 2.0f, mSprite.getHeight() / 2.0f); float rotationCenterY = initialPosition.y + mCenterOffset.y; for (int i = 0; i < numCurves; i++) { mRadiuses[i] = ranges[i] / 2.0f; mAngleSpeeds[i] = speed / mRadiuses[i] * MathUtils.radDeg; float rotationCenterX = i == 0 ? initialPosition.x + mCenterOffset.x + mRadiuses[i] : mRotationCenters[i - 1].x + mRadiuses[i - 1] + mRadiuses[i]; mRotationCenters[i] = new Vector2(rotationCenterX, rotationCenterY); } mAngleParameter = 0.0f; mHalfMaxAngleParameter = numCurves * 180.0f; mMaxAngleParameter = mHalfMaxAngleParameter * 2.0f; float x = mSprite.getX() + COLLISION_PADDING; float y = mSprite.getY() + COLLISION_PADDING; float width = mSprite.getWidth() - 2.0f * COLLISION_PADDING; float height = mSprite.getHeight() - 2.0f * COLLISION_PADDING; mCollisionRect = new Rectangle(x, y, width, height); } private static float[] getRanges(String rangesString) { String[] rangesStrings = rangesString.split(","); float[] ranges = new float[rangesStrings.length]; for (int i = 0; i < rangesStrings.length; i++) { ranges[i] = Float.parseFloat(rangesStrings[i]); } return ranges; } @Override public void update(float delta) { changePosition(delta); mSprite.setPosition(mPosition.x, mPosition.y); mCollisionRect.setX(mPosition.x + COLLISION_PADDING); mCollisionRect.setY(mPosition.y + COLLISION_PADDING); } @Override public boolean isCollision(Rectangle rect) { return Intersector.overlapRectangles(rect, mCollisionRect); } private void changePosition(float delta) { int curveIndex = getCurveIndex(); float travelledAngle = mAngleSpeeds[curveIndex] * delta; mAngleParameter += travelledAngle; mAngleParameter = GameUtils.getPositiveModulus(mAngleParameter, mMaxAngleParameter); curveIndex = getCurveIndex(); float angle = mAngleParameter <= mHalfMaxAngleParameter ? 180.0f - mAngleParameter % 180.0f : mAngleParameter % 180.0f; mPosition.x = mRotationCenters[curveIndex].x + MathUtils.cosDeg(angle) * mRadiuses[curveIndex] - mCenterOffset.x; mPosition.y = mRotationCenters[curveIndex].y + MathUtils.sinDeg(angle) * mRadiuses[curveIndex] - mCenterOffset.y; } private int getCurveIndex() { int numCurves = mAngleSpeeds.length; int curveIndex; if (mAngleParameter <= mHalfMaxAngleParameter) { curveIndex = (int) (mAngleParameter / 180.0f); } else { curveIndex = numCurves - 1 - (int) ((mAngleParameter - mHalfMaxAngleParameter) / 180.0f); } curveIndex = MathUtils.clamp(curveIndex, 0, numCurves - 1); return curveIndex; } }