/*
* The MIT License (MIT)
*
* Copyright (c) 2013 Goran Mrzljak
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
package com.turbogerm.helljump.game.character.graphics;
import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.badlogic.gdx.math.MathUtils;
import com.badlogic.gdx.math.Vector2;
import com.turbogerm.germlibrary.util.GameUtils;
import com.turbogerm.helljump.resources.ResourceNames;
public final class ShieldEffectGraphics extends CharacterGraphicsBase {
private static final float OFFSET_X = -0.125f;
private static final float OFFSET_Y = -0.11f;
private static final float WIDTH = 1.25f;
private static final float HEIGHT = 1.8f;
private static final float HIGH_ALPHA = 1.0f;
private static final float LOW_ALPHA = 0.4f;
private static final float MID_ALPHA = (HIGH_ALPHA + LOW_ALPHA) / 2.0f;
private static final float ALPHA_HALF_RANGE = (HIGH_ALPHA - LOW_ALPHA) / 2.0f;
private static final float ALPHA_CHANGE_PERIOD = 0.3f;
private static final float SHIELD_EFFECT_FINISHING_DURATION = 3.0f;
private final Sprite mSprite;
private float mInternalAnimationTime;
private float mShieldEffectRemaining;
public ShieldEffectGraphics(AssetManager assetManager) {
TextureAtlas atlas = assetManager.get(ResourceNames.CHARACTER_ATLAS);
mSprite = atlas.createSprite(ResourceNames.CHARACTER_SHIELD_EFFECT_IMAGE_NAME);
mSprite.setSize(WIDTH, HEIGHT);
}
@Override
public void reset() {
mInternalAnimationTime = 0.0f;
mShieldEffectRemaining = 0.0f;
}
@Override
public void update(float delta) {
mInternalAnimationTime += delta;
}
@Override
public void render(SpriteBatch batch, Vector2 characterPosition) {
if (mShieldEffectRemaining <= 0.0f) {
return;
}
if (mShieldEffectRemaining <= SHIELD_EFFECT_FINISHING_DURATION) {
float alpha = MID_ALPHA + ALPHA_HALF_RANGE *
MathUtils.sinDeg(mInternalAnimationTime / ALPHA_CHANGE_PERIOD * 360.0f);
GameUtils.setSpriteAlpha(mSprite, alpha);
} else if (mSprite.getColor().a != 1.0f) {
GameUtils.setSpriteAlpha(mSprite, 1.0f);
}
mSprite.setPosition(characterPosition.x + OFFSET_X, characterPosition.y + OFFSET_Y);
mSprite.draw(batch);
}
public void setShieldEffectRemaining(float shieldEffectRemaining) {
mShieldEffectRemaining = shieldEffectRemaining;
}
}