/* * The MIT License (MIT) * * Copyright (c) 2013 Goran Mrzljak * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ package com.turbogerm.helljump.game.character.graphics; import com.badlogic.gdx.assets.AssetManager; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.MathUtils; import com.badlogic.gdx.math.Vector2; import com.turbogerm.germlibrary.util.GameUtils; import com.turbogerm.helljump.resources.ResourceNames; public final class ShieldEffectGraphics extends CharacterGraphicsBase { private static final float OFFSET_X = -0.125f; private static final float OFFSET_Y = -0.11f; private static final float WIDTH = 1.25f; private static final float HEIGHT = 1.8f; private static final float HIGH_ALPHA = 1.0f; private static final float LOW_ALPHA = 0.4f; private static final float MID_ALPHA = (HIGH_ALPHA + LOW_ALPHA) / 2.0f; private static final float ALPHA_HALF_RANGE = (HIGH_ALPHA - LOW_ALPHA) / 2.0f; private static final float ALPHA_CHANGE_PERIOD = 0.3f; private static final float SHIELD_EFFECT_FINISHING_DURATION = 3.0f; private final Sprite mSprite; private float mInternalAnimationTime; private float mShieldEffectRemaining; public ShieldEffectGraphics(AssetManager assetManager) { TextureAtlas atlas = assetManager.get(ResourceNames.CHARACTER_ATLAS); mSprite = atlas.createSprite(ResourceNames.CHARACTER_SHIELD_EFFECT_IMAGE_NAME); mSprite.setSize(WIDTH, HEIGHT); } @Override public void reset() { mInternalAnimationTime = 0.0f; mShieldEffectRemaining = 0.0f; } @Override public void update(float delta) { mInternalAnimationTime += delta; } @Override public void render(SpriteBatch batch, Vector2 characterPosition) { if (mShieldEffectRemaining <= 0.0f) { return; } if (mShieldEffectRemaining <= SHIELD_EFFECT_FINISHING_DURATION) { float alpha = MID_ALPHA + ALPHA_HALF_RANGE * MathUtils.sinDeg(mInternalAnimationTime / ALPHA_CHANGE_PERIOD * 360.0f); GameUtils.setSpriteAlpha(mSprite, alpha); } else if (mSprite.getColor().a != 1.0f) { GameUtils.setSpriteAlpha(mSprite, 1.0f); } mSprite.setPosition(characterPosition.x + OFFSET_X, characterPosition.y + OFFSET_Y); mSprite.draw(batch); } public void setShieldEffectRemaining(float shieldEffectRemaining) { mShieldEffectRemaining = shieldEffectRemaining; } }