/* * funCKit - functional Circuit Kit * Copyright (C) 2013 Lukas Elsner <open@mindrunner.de> * Copyright (C) 2013 Peter Dahlberg <catdog2@tuxzone.org> * Copyright (C) 2013 Julian Stier <mail@julian-stier.de> * Copyright (C) 2013 Sebastian Vetter <mail@b4sti.eu> * Copyright (C) 2013 Thomas Poxrucker <poxrucker_t@web.de> * Copyright (C) 2013 Alexander Treml <alex.treml@directbox.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package de.sep2011.funckit.model.simulationmodel; import de.sep2011.funckit.model.graphmodel.Brick; import de.sep2011.funckit.model.graphmodel.Gate; import de.sep2011.funckit.model.graphmodel.Input; import de.sep2011.funckit.model.graphmodel.Output; import java.util.LinkedHashMap; import java.util.LinkedList; import java.util.Map; import java.util.Queue; /** * GateSimulationState stores simulation specific information for a {@link Gate} * . */ public class GateSimulationState implements SimulationState, Cloneable { /** * The value with which the outputQueues of new states are getting filled. */ private static final boolean DEFAULT_OUTPUT_VALUE = false; /** * Assigns each {@link Output} its queue of {@link Output} values, used for * delaying those values. */ private final Map<Output, Queue<Boolean>> outputQueueMap; /** * Assigns each {@link Input} value to an {@link Input}. */ private final Map<Input, Boolean> inputMap; /** * The {@link Gate} this state belongs to. */ private final Gate parent; /** * Creates a new empty {@link SimulationState} for the given {@link Gate}. * Therefore the queues for the {@link Output} values are filled with * {@link GateSimulationState#DEFAULT_OUTPUT_VALUE}. * * @param parent * The {@link Gate} this state belongs to. Has to be non null. */ public GateSimulationState(Gate parent) { this.parent = parent; outputQueueMap = new LinkedHashMap<Output, Queue<Boolean>>(); inputMap = new LinkedHashMap<Input, Boolean>(); for (Output output : parent.getOutputs()) { Queue<Boolean> queue = new LinkedList<Boolean>(); for (int i = 0; i <= parent.getDelay(); i++) { queue.offer(DEFAULT_OUTPUT_VALUE); } outputQueueMap.put(output, queue); } } /** * To access the current output queue map (only access!), here is a getter * method for it. No abuse, only reading. For performance reasons this does * not copy the map and thus enables access to internal functionality of * this implementation of {@link SimulationState}! * * @return Map of outputs and their according queue of simulation values. */ public Map<Output, Queue<Boolean>> getOutputQueueMap() { return outputQueueMap; } /** * {@inheritDoc} * <p/> * For this to work correctly the {@link GateSimulationState#calculate()} * and this method have to be called alternating because here the values are * dumped and in {@link GateSimulationState#calculate()} new values are * provided. This means this state is only valid after exactly one call to * each method. */ @Override public Boolean getNextValue(Output output) { Queue<Boolean> queue = outputQueueMap.get(output); if (queue != null) { if (queue.size() <= parent.getDelay()) { throw new IllegalStateException( "Output queue is not allowed to shrunk beyond delay(" + parent.getDelay() + ")! To avoid this a call to calculate() is needed before."); } if (!parent.hasDelay() && queue.size() != 2) { throw new IllegalStateException( "Output queue of " + parent.getName() + " with no delay is not allowed to shrunk beyond 2! To avoid this a call to addOutputValue(Output, Boolean) is needed before for each Output."); } queue.poll(); return queue.peek(); } return null; } @Override public Boolean getValue(Output output) { Queue<Boolean> queue = outputQueueMap.get(output); if (queue != null) { return queue.peek(); } return null; } /** * {@inheritDoc} In this case the {@link Gate} this state belongs to is used * to execute the calculation. Then the result is appended to the queues of * {@link Output} values. This method and * {@link GateSimulationState#getNextValue(Output)} have to be called * alternating because here the values are provided and in * {@link GateSimulationState#getNextValue(Output)} old values are dumped. * This means this state is only valid after exactly one call to each * method. */ @Override public void calculate() { if (parent != null) { Map<Output, Boolean> results = parent.calculate(inputMap); for (Map.Entry<Output, Boolean> result : results.entrySet()) { outputQueueMap.get(result.getKey()).offer(result.getValue()); } inputMap.clear(); } else { throw new UnsupportedOperationException( "Calculation not supported for class "); } } @Override public boolean hasAllInputs() { return inputMap.size() == parent.getInputs().size(); } @Override public void setInput(Input input, Boolean value) { inputMap.put(input, value); } /** * {@inheritDoc} * <p/> * In this case the {@link Brick} has to be a {@link Gate}. */ @Override public SimulationState create(Brick b) { if (b instanceof Gate) { return new GateSimulationState((Gate) b); } throw new IllegalArgumentException( "Error! Cannot create GateSimulationState from a non Gate."); } @Override public SimulationState clone() { GateSimulationState clone = new GateSimulationState(parent); for (Input i : this.inputMap.keySet()) { clone.inputMap.put(i, this.inputMap.get(i)); } for (Output o : this.outputQueueMap.keySet()) { Queue<Boolean> outputQueue = new LinkedList<Boolean>(); for (Boolean value : this.outputQueueMap.get(o)) { outputQueue.add(value); } clone.outputQueueMap.put(o, outputQueue); } return clone; } @Override public int hashCode() { return parent.hashCode() + inputMap.hashCode() + outputQueueMap.hashCode(); } @Override public boolean equals(Object obj) { if (obj == this) { return true; } if (!(obj instanceof GateSimulationState)) { return false; } GateSimulationState other = (GateSimulationState) obj; return this.parent.equals(other.parent) && this.inputMap.equals(other.inputMap) && this.outputQueueMap.equals(other.outputQueueMap); } }