/* * funCKit - functional Circuit Kit * Copyright (C) 2013 Lukas Elsner <open@mindrunner.de> * Copyright (C) 2013 Peter Dahlberg <catdog2@tuxzone.org> * Copyright (C) 2013 Julian Stier <mail@julian-stier.de> * Copyright (C) 2013 Sebastian Vetter <mail@b4sti.eu> * Copyright (C) 2013 Thomas Poxrucker <poxrucker_t@web.de> * Copyright (C) 2013 Alexander Treml <alex.treml@directbox.com> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ package de.sep2011.funckit.drawer; import de.sep2011.funckit.drawer.action.DrawAction; import de.sep2011.funckit.model.graphmodel.Circuit; import de.sep2011.funckit.model.graphmodel.Component; import de.sep2011.funckit.model.graphmodel.Element; import de.sep2011.funckit.model.graphmodel.ElementDispatcher; import de.sep2011.funckit.model.graphmodel.Switch; import de.sep2011.funckit.model.graphmodel.Wire; import de.sep2011.funckit.model.graphmodel.implementations.And; import de.sep2011.funckit.model.graphmodel.implementations.IdPoint; import de.sep2011.funckit.model.graphmodel.implementations.Light; import de.sep2011.funckit.model.graphmodel.implementations.Not; import de.sep2011.funckit.model.graphmodel.implementations.Or; import java.awt.Graphics; /** * Drawer interface to accept certain objects from {@link Circuit} on injected * graphics object.<br /> Standard drawing routine is: <p> * <pre> * drawer.setGraphics(graphicsObject) * drawer.setLayout(layoutObject) * drawer.setAction(action) * drawer.accept(element) * </pre> * </p> The configuration objects are injected via setter injection to keep the * drawing method clean and simple. Furthermore the visit() method is used for * double dispatching from graphmodel and the already undesired coupling between * drawing and graphmodel should be kept simple. */ public interface Drawer extends ElementDispatcher { /** * Injects graphics object needed for drawing. * * @param graphics Graphic object this drawer should draw on. */ public void setGraphics(Graphics graphics); /** * Injects {@link DrawAction} object needed to adjust layout object. * * @param action Action object, this drawer should use to modify layout * object in next element-drawer-phase. */ public void setAction(DrawAction action); /** * Injects default {@link Layout} object to pass to action object. * * @param layout Layout descriptive object, that should be modified and * drawn on graphics object in next drawing phase. */ public void setLayout(Layout layout); /** * Method for drawing a general element object (if no further pattern * matching applied). {@inheritDoc} */ @Override public void visit(Element element); /** * Draws given wire. {@inheritDoc} */ @Override public void visit(Wire wire); /** * Draws the component. {@inheritDoc} */ @Override public void visit(Component component); /** * Draws the switch. {@inheritDoc} */ @Override public void visit(Switch s); /** * Draws the light. {@inheritDoc} */ @Override public void visit(Light light); /** * Draws the and element. {@inheritDoc} */ @Override public void visit(And and); /** * Draws the or gate. {@inheritDoc} */ @Override public void visit(Or or); /** * Draws the not gate. {@inheritDoc} */ @Override public void visit(Not not); /** * Draws an IdPoint / connection point. {@inheritDoc} */ @Override public void visit(IdPoint idPoint); }