/*
* funCKit - functional Circuit Kit
* Copyright (C) 2013 Lukas Elsner <open@mindrunner.de>
* Copyright (C) 2013 Peter Dahlberg <catdog2@tuxzone.org>
* Copyright (C) 2013 Julian Stier <mail@julian-stier.de>
* Copyright (C) 2013 Sebastian Vetter <mail@b4sti.eu>
* Copyright (C) 2013 Thomas Poxrucker <poxrucker_t@web.de>
* Copyright (C) 2013 Alexander Treml <alex.treml@directbox.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package de.sep2011.funckit.controller;
import de.sep2011.funckit.model.graphmodel.Brick;
import de.sep2011.funckit.model.graphmodel.Circuit;
import de.sep2011.funckit.model.graphmodel.Switch;
import de.sep2011.funckit.model.sessionmodel.EditPanelModel;
import de.sep2011.funckit.model.sessionmodel.Settings;
import de.sep2011.funckit.model.simulationmodel.Simulation;
import de.sep2011.funckit.model.simulationmodel.SimulationBrick;
import de.sep2011.funckit.model.simulationmodel.SwitchSimulationState;
import de.sep2011.funckit.model.simulationmodel.commands.SimulateCommand;
import java.awt.Cursor;
import java.awt.Point;
import java.awt.event.MouseEvent;
import static de.sep2011.funckit.util.Log.gl;
/**
* A {@link Tool} to be used during Simulation. Processes events like klicks on
* switches.
*/
public class SimulationTool extends AbstractTool {
/**
* Create a new SimulationTool.
*
* @param c
* the associated {@link Controller}, should not be null
*/
public SimulationTool(Controller c) {
this.controller = c;
}
@Override
public SimulationTool getNewInstance(Controller c) {
return new SimulationTool(c);
}
@Override
public Cursor getToolDefaultCursor() {
return Tool.FIVE_FINGER_HAND_CURSOR;
}
/**
* Do not open it here.
*
* @param event
* the mouse event
*/
@Override
protected void openContextMenu(MouseEvent event) {
}
@Override
public void mouseClicked(MouseEvent e, EditPanelModel editPanelModel) {
super.mouseClicked(e, editPanelModel);
Point click = calculateInversePoint(e.getPoint(), editPanelModel.getTransformation());
Simulation sim = controller.getSessionModel().getCurrentSimulation();
assert sim != null;
Brick b = editPanelModel.getCircuit().getBrickAtPosition(click);
if (b instanceof Switch) {
SimulationBrick simBrick = new SimulationBrick(b, editPanelModel.getComponentStack());
SwitchSimulationState state = (SwitchSimulationState) sim.getSimulationState(simBrick);
gl().debug("Simulation Next action triggered from clicked Switch");
Simulation simulation = controller.getSessionModel().getCurrentSimulation();
if (simulation != null) {
if (controller.getSessionModel().getSettings()
.getBoolean(Settings.SIMULATION_UNDO_ENABLED)) {
SimulateCommand command = new SimulateCommand(simulation);
/*
* We must create the SimulateCommand before this so it can
* create its snapshot before the switch is toggled,
* otherwise the switch would be on in the snapshot.
*/
state.setValue(!state.getValue());
controller.getSessionModel().getCurrentSimulationCommandDispatcher()
.dispatch(command);
} else {
state.setValue(!state.getValue());
simulation.nextStep();
}
gl().debug("Executed Simulation.nextStep()");
}
}
}
@Override
public void mouseReleased(MouseEvent mouseEvent, EditPanelModel editPanelModel) {
super.mouseReleased(mouseEvent, editPanelModel);
setCursor(mouseEvent, editPanelModel, false, false);
}
@Override
public void mouseMoved(MouseEvent mouseEvent, EditPanelModel editPanelModel) {
super.mouseMoved(mouseEvent, editPanelModel);
setCursor(mouseEvent, editPanelModel, false, false);
}
private void setCursor(MouseEvent event, EditPanelModel panelModel, boolean pressed,
boolean isDragging) {
Circuit circuit = panelModel.getCircuit();
Point click = calculateInversePoint(event.getPoint(), panelModel.getTransformation());
boolean brickIsSwitch = circuit.getBrickAtPosition(click) instanceof Switch;
if (brickIsSwitch && !isDragging) {
panelModel.setCursor(new Cursor(Cursor.HAND_CURSOR));
} else if (pressed) {
panelModel.setCursor(ZERO_FINGER_HAND_CURSOR);
} else {
panelModel.setCursor(getToolDefaultCursor());
}
}
@Override
public void mousePressed(MouseEvent e, EditPanelModel editPanelModel) {
super.mousePressed(e, editPanelModel);
editPanelModel.setDragStartPoint(new Point(e.getX(), e.getY()));
setCursor(e, editPanelModel, true, false);
}
@Override
public void mouseDragged(MouseEvent e, EditPanelModel editPanelModel) {
super.mouseDragged(e, editPanelModel);
dragViewport(e, editPanelModel);
setCursor(e, editPanelModel, true, true);
}
}