package flash.ui; import org.flixel.system.gdx.GdxStage; /** * The methods of the Mouse class are used to hide and show the mouse pointer, or to set the pointer to a specific style. * * @author Thomas Weston */ public class Mouse { /** * Hides the pointer. The pointer is visible by default. */ public static void hide() { GdxStage.hideMouse(); } /** * Displays the pointer. The pointer is visible by default. */ public static void show() { GdxStage.showMouse(); } }