package flash.ui;
import org.flixel.system.gdx.GdxStage;
/**
* The methods of the Mouse class are used to hide and show the mouse pointer, or to set the pointer to a specific style.
*
* @author Thomas Weston
*/
public class Mouse
{
/**
* Hides the pointer. The pointer is visible by default.
*/
public static void hide()
{
GdxStage.hideMouse();
}
/**
* Displays the pointer. The pointer is visible by default.
*/
public static void show()
{
GdxStage.showMouse();
}
}