/*
* Initial version copyright 2008 Lockheed Martin Corporation, except
* as stated in the file entitled Licensing-Information.
*
* All modifications copyright 2009-2012 Data Access Technologies, Inc.
*
* Licensed under the Academic Free License version 3.0
* (http://www.opensource.org/licenses/afl-3.0.php), except as stated
* in the file entitled Licensing-Information.
*/
package fUML.Syntax.CommonBehaviors.BasicBehaviors;
import fUML.Debug;
import UMLPrimitiveTypes.*;
public abstract class BehavioredClassifier extends
fUML.Syntax.Classes.Kernel.Classifier {
public fUML.Syntax.CommonBehaviors.BasicBehaviors.BehaviorList ownedBehavior = new fUML.Syntax.CommonBehaviors.BasicBehaviors.BehaviorList();
public fUML.Syntax.CommonBehaviors.BasicBehaviors.Behavior classifierBehavior = null;
public void addOwnedBehavior(
fUML.Syntax.CommonBehaviors.BasicBehaviors.Behavior ownedBehavior) {
super.addOwnedMember(ownedBehavior);
this.ownedBehavior.addValue(ownedBehavior);
if (!(this instanceof Behavior) || ((Behavior) this).context == null) {
ownedBehavior._setContext(this);
} else {
ownedBehavior._setContext(((Behavior) this).context);
}
} // addOwnedBehavior
public void setClassifierBehavior(
fUML.Syntax.CommonBehaviors.BasicBehaviors.Behavior classifierBehavior) {
// Note: The classifier behavior must also be added as an owned behavior
// using addOwnedBehavior.
this.classifierBehavior = classifierBehavior;
} // setClassifierBehavior
} // BehavioredClassifier