/* * Initial version copyright 2008 Lockheed Martin Corporation, except * as stated in the file entitled Licensing-Information. * * All modifications copyright 2009-2012 Data Access Technologies, Inc. * * Licensed under the Academic Free License version 3.0 * (http://www.opensource.org/licenses/afl-3.0.php), except as stated * in the file entitled Licensing-Information. */ package fUML.Syntax.CommonBehaviors.BasicBehaviors; import fUML.Debug; import UMLPrimitiveTypes.*; public abstract class BehavioredClassifier extends fUML.Syntax.Classes.Kernel.Classifier { public fUML.Syntax.CommonBehaviors.BasicBehaviors.BehaviorList ownedBehavior = new fUML.Syntax.CommonBehaviors.BasicBehaviors.BehaviorList(); public fUML.Syntax.CommonBehaviors.BasicBehaviors.Behavior classifierBehavior = null; public void addOwnedBehavior( fUML.Syntax.CommonBehaviors.BasicBehaviors.Behavior ownedBehavior) { super.addOwnedMember(ownedBehavior); this.ownedBehavior.addValue(ownedBehavior); if (!(this instanceof Behavior) || ((Behavior) this).context == null) { ownedBehavior._setContext(this); } else { ownedBehavior._setContext(((Behavior) this).context); } } // addOwnedBehavior public void setClassifierBehavior( fUML.Syntax.CommonBehaviors.BasicBehaviors.Behavior classifierBehavior) { // Note: The classifier behavior must also be added as an owned behavior // using addOwnedBehavior. this.classifierBehavior = classifierBehavior; } // setClassifierBehavior } // BehavioredClassifier