/*
* Initial version copyright 2008 Lockheed Martin Corporation, except
* as stated in the file entitled Licensing-Information.
*
* All modifications copyright 2009-2012 Data Access Technologies, Inc.
*
* Licensed under the Academic Free License version 3.0
* (http://www.opensource.org/licenses/afl-3.0.php), except as stated
* in the file entitled Licensing-Information.
*/
package fUML.Semantics.Actions.CompleteActions;
import fUML.Debug;
import UMLPrimitiveTypes.*;
import fUML.Syntax.*;
import fUML.Syntax.Classes.Kernel.*;
import fUML.Syntax.CommonBehaviors.BasicBehaviors.*;
import fUML.Syntax.CommonBehaviors.Communications.*;
import fUML.Syntax.Activities.IntermediateActivities.*;
import fUML.Syntax.Actions.BasicActions.*;
import fUML.Syntax.Actions.IntermediateActions.*;
import fUML.Syntax.Actions.CompleteActions.*;
import fUML.Semantics.*;
import fUML.Semantics.Classes.Kernel.*;
import fUML.Semantics.CommonBehaviors.BasicBehaviors.*;
import fUML.Semantics.Activities.IntermediateActivities.*;
import fUML.Semantics.Actions.BasicActions.*;
import fUML.Semantics.Actions.IntermediateActions.*;
import fUML.Semantics.Loci.*;
public class StartClassifierBehaviorActionActivation extends
fUML.Semantics.Actions.BasicActions.ActionActivation {
public void doAction() {
// Get the value on the object input pin. If it is not a reference, then
// do nothing.
// Start the classifier behavior of the referent object for the
// classifier given as the type of the object input pin.
// If the object input pin has no type, then start the classifier
// behaviors of all types of the referent object. [The required behavior
// in this case is not clear from the spec.]
StartClassifierBehaviorAction action = (StartClassifierBehaviorAction) (this.node);
Value object = this.takeTokens(action.object).getValue(0);
if (object instanceof Reference) {
((Reference) object).startBehavior(
(Class_) (action.object.typedElement.type),
new ParameterValueList());
}
} // doAction
} // StartClassifierBehaviorActionActivation